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@@ -0,0 +1,118 @@
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package block
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import (
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// MelonSeeds grow melon blocks.
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type MelonSeeds struct {
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crop
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// direction is the direction from the stem to the melon.
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Direction cube.Face
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}
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// SameCrop ...
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func (MelonSeeds) SameCrop(c Crop) bool {
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_, ok := c.(MelonSeeds)
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return ok
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}
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// NeighbourUpdateTick ...
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func (m MelonSeeds) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if _, ok := tx.Block(pos.Side(cube.FaceDown)).(Farmland); !ok {
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breakBlock(m, pos, tx)
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} else if m.Direction != cube.FaceDown {
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if _, ok := tx.Block(pos.Side(m.Direction)).(Melon); !ok {
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m.Direction = cube.FaceDown
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tx.SetBlock(pos, m, nil)
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}
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}
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}
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// RandomTick ...
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func (m MelonSeeds) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
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if r.Float64() <= m.CalculateGrowthChance(pos, tx) && tx.Light(pos) >= 8 {
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if m.Growth < 7 {
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m.Growth++
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tx.SetBlock(pos, m, nil)
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} else {
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directions := cube.Directions()
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for _, i := range directions {
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if _, ok := tx.Block(pos.Side(i.Face())).(Melon); ok {
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return
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}
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}
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direction := directions[r.IntN(len(directions))].Face()
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stemPos := pos.Side(direction)
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if _, ok := tx.Block(stemPos).(Air); ok {
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switch tx.Block(stemPos.Side(cube.FaceDown)).(type) {
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case Farmland, Dirt, Grass:
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m.Direction = direction
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tx.SetBlock(pos, m, nil)
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tx.SetBlock(stemPos, Melon{}, nil)
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}
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}
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}
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}
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}
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// BoneMeal ...
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func (m MelonSeeds) BoneMeal(pos cube.Pos, tx *world.Tx) item.BoneMealResult {
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if m.Growth == 7 {
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return item.BoneMealResultNone
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}
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m.Growth = min(m.Growth+rand.IntN(4)+2, 7)
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tx.SetBlock(pos, m, nil)
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return item.BoneMealResultSmall
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}
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// UseOnBlock ...
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func (m MelonSeeds) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, _, used := firstReplaceable(tx, pos, face, m)
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if !used {
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return false
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}
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if _, ok := tx.Block(pos.Side(cube.FaceDown)).(Farmland); !ok {
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return false
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}
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place(tx, pos, m, user, ctx)
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return placed(ctx)
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}
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// BreakInfo ...
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func (m MelonSeeds) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(m))
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}
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// CompostChance ...
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func (MelonSeeds) CompostChance() float64 {
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return 0.3
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}
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// EncodeItem ...
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func (m MelonSeeds) EncodeItem() (name string, meta int16) {
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return "minecraft:melon_seeds", 0
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}
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// EncodeBlock ...
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func (m MelonSeeds) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:melon_stem", map[string]any{"facing_direction": int32(m.Direction), "growth": int32(m.Growth)}
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}
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// allMelonStems ...
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func allMelonStems() (stems []world.Block) {
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for i := 0; i <= 7; i++ {
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for j := cube.Face(0); j <= 5; j++ {
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stems = append(stems, MelonSeeds{crop: crop{Growth: i}, Direction: j})
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}
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}
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return
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}
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