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package model
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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)
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// Anvil is a model used by anvils.
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type Anvil struct {
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// Facing is the direction that the anvil is facing.
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Facing cube.Direction
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}
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// BBox ...
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func (a Anvil) BBox(cube.Pos, world.BlockSource) []cube.BBox {
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return []cube.BBox{full.Stretch(a.Facing.RotateLeft().Face().Axis(), -0.125)}
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}
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// FaceSolid ...
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func (Anvil) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool {
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return false
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}
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