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package model
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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)
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// FenceGate is a model used by fence gates. The model is completely zero-ed when the FenceGate is opened.
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type FenceGate struct {
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// Facing is the facing direction of the FenceGate. A fence gate can only be opened in this direction or the
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// direction opposite to it.
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Facing cube.Direction
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// Open specifies if the FenceGate is open. In this case, BBox returns an empty slice.
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Open bool
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}
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// BBox returns up to one physics.BBox depending on the facing direction of the FenceGate and whether it is open.
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func (f FenceGate) BBox(cube.Pos, world.BlockSource) []cube.BBox {
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if f.Open {
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return nil
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}
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return []cube.BBox{cube.Box(0, 0, 0, 1, 1.5, 1).Stretch(f.Facing.Face().Axis(), -0.375)}
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}
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// FaceSolid always returns false.
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func (f FenceGate) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool {
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return false
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}
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