up3
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"github.com/df-mc/dragonfly/server/block/cube"
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
)
|
||||
|
||||
// Skull is a model used by skull blocks.
|
||||
type Skull struct {
|
||||
// Direction is the direction the skull is facing.
|
||||
Direction cube.Face
|
||||
// Hanging specifies if the Skull is hanging on a wall.
|
||||
Hanging bool
|
||||
}
|
||||
|
||||
// BBox ...
|
||||
func (s Skull) BBox(cube.Pos, world.BlockSource) []cube.BBox {
|
||||
box := cube.Box(0.25, 0, 0.25, 0.75, 0.5, 0.75)
|
||||
if !s.Hanging {
|
||||
return []cube.BBox{box}
|
||||
}
|
||||
return []cube.BBox{box.TranslateTowards(s.Direction.Opposite(), 0.25).TranslateTowards(cube.FaceUp, 0.25)}
|
||||
}
|
||||
|
||||
// FaceSolid ...
|
||||
func (Skull) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool {
|
||||
return false
|
||||
}
|
||||
Reference in New Issue
Block a user