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package model
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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)
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// Solid is the model of a fully solid block. Blocks with this model, such as stone or wooden planks, have a
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// 1x1x1 collision box.
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type Solid struct{}
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// full is a BBox that occupies a full block.
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var full = cube.Box(0, 0, 0, 1, 1, 1)
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// BBox returns a physics.BBox spanning a full block.
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func (Solid) BBox(cube.Pos, world.BlockSource) []cube.BBox {
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return []cube.BBox{full}
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}
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// FaceSolid always returns true.
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func (Solid) FaceSolid(cube.Pos, cube.Face, world.BlockSource) bool {
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return true
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}
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