up3
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
package block
|
||||
|
||||
import (
|
||||
"github.com/df-mc/dragonfly/server/block/model"
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
)
|
||||
|
||||
// solid represents a block that is fully solid. It always returns a model.Solid when Model is called.
|
||||
type solid struct{}
|
||||
|
||||
// Model ...
|
||||
func (solid) Model() world.BlockModel {
|
||||
return model.Solid{}
|
||||
}
|
||||
|
||||
// empty represents a block that is fully empty/transparent, such as air or a plant. It always returns a
|
||||
// model.Empty when Model is called.
|
||||
type empty struct{}
|
||||
|
||||
// Model ...
|
||||
func (empty) Model() world.BlockModel {
|
||||
return model.Empty{}
|
||||
}
|
||||
|
||||
// chest represents a block that has a model of a chest.
|
||||
type chest struct{}
|
||||
|
||||
// Model ...
|
||||
func (chest) Model() world.BlockModel {
|
||||
return model.Chest{}
|
||||
}
|
||||
|
||||
// carpet represents a block that has a model of a carpet.
|
||||
type carpet struct{}
|
||||
|
||||
// Model ...
|
||||
func (carpet) Model() world.BlockModel {
|
||||
return model.Carpet{}
|
||||
}
|
||||
|
||||
// tilledGrass represents a block that has a model of farmland or dirt paths.
|
||||
type tilledGrass struct{}
|
||||
|
||||
// Model ...
|
||||
func (tilledGrass) Model() world.BlockModel {
|
||||
return model.TilledGrass{}
|
||||
}
|
||||
|
||||
// leaves represents a block that has a model of leaves. A full block but with no solid faces.
|
||||
type leaves struct{}
|
||||
|
||||
// Model ...
|
||||
func (leaves) Model() world.BlockModel {
|
||||
return model.Leaves{}
|
||||
}
|
||||
|
||||
// thin represents a thin, partial block such as a glass pane or an iron bar, that connects to nearby solid faces.
|
||||
type thin struct{}
|
||||
|
||||
// Model ...
|
||||
func (thin) Model() world.BlockModel {
|
||||
return model.Thin{}
|
||||
}
|
||||
Reference in New Issue
Block a user