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@@ -0,0 +1,104 @@
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// PinkPetals is a decorative block that generates in cherry grove biomes.
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type PinkPetals struct {
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empty
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transparent
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// AdditionalCount is the amount of additional pink petals. This can range
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// from 0-7, where only 0-3 can occur in-game.
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AdditionalCount int
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// Facing is the direction the pink petals are facing. This is opposite to
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// the direction the player is facing when placing.
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Facing cube.Direction
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}
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// BoneMeal ...
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func (p PinkPetals) BoneMeal(pos cube.Pos, tx *world.Tx) item.BoneMealResult {
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if p.AdditionalCount < 3 {
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p.AdditionalCount++
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tx.SetBlock(pos, p, nil)
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return item.BoneMealResultSmall
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}
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dropItem(tx, item.NewStack(p, 1), pos.Vec3Centre())
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return item.BoneMealResultSmall
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}
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// UseOnBlock ...
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func (p PinkPetals) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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if existing, ok := tx.Block(pos).(PinkPetals); ok {
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if existing.AdditionalCount >= 3 {
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return false
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}
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existing.AdditionalCount++
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place(tx, pos, existing, user, ctx)
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return placed(ctx)
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}
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pos, _, used := firstReplaceable(tx, pos, face, p)
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if !used {
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return false
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}
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if !supportsVegetation(p, tx.Block(pos.Side(cube.FaceDown))) {
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return false
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}
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p.Facing = user.Rotation().Direction().Opposite()
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place(tx, pos, p, user, ctx)
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return placed(ctx)
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}
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// NeighbourUpdateTick ...
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func (p PinkPetals) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if !supportsVegetation(p, tx.Block(pos.Side(cube.FaceDown))) {
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breakBlock(p, pos, tx)
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}
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}
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// HasLiquidDrops ...
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func (PinkPetals) HasLiquidDrops() bool {
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return true
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}
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// BreakInfo ...
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func (p PinkPetals) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, simpleDrops(item.NewStack(p, p.AdditionalCount+1)))
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}
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// FlammabilityInfo ...
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func (p PinkPetals) FlammabilityInfo() FlammabilityInfo {
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return newFlammabilityInfo(30, 100, true)
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}
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// CompostChance ...
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func (PinkPetals) CompostChance() float64 {
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return 0.3
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}
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// EncodeItem ...
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func (PinkPetals) EncodeItem() (name string, meta int16) {
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return "minecraft:pink_petals", 0
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}
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// EncodeBlock ...
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func (p PinkPetals) EncodeBlock() (string, map[string]any) {
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return "minecraft:pink_petals", map[string]any{"growth": int32(p.AdditionalCount), "minecraft:cardinal_direction": p.Facing.String()}
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}
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// allPinkPetals ...
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func allPinkPetals() (b []world.Block) {
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for i := 0; i <= 7; i++ {
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for _, d := range cube.Directions() {
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b = append(b, PinkPetals{AdditionalCount: i, Facing: d})
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}
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}
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return
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}
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