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package block
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import (
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"time"
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)
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// Planks are common blocks used in crafting recipes. They are made by crafting logs into planks.
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type Planks struct {
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solid
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bass
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// Wood is the type of wood of the planks. This field must have one of the values found in the material
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// package.
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Wood WoodType
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}
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// FlammabilityInfo ...
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func (p Planks) FlammabilityInfo() FlammabilityInfo {
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if !p.Wood.Flammable() {
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return newFlammabilityInfo(0, 0, false)
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}
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return newFlammabilityInfo(5, 20, true)
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}
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// BreakInfo ...
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func (p Planks) BreakInfo() BreakInfo {
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return newBreakInfo(2, alwaysHarvestable, axeEffective, oneOf(p)).withBlastResistance(15)
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}
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// RepairsWoodTools ...
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func (p Planks) RepairsWoodTools() bool {
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return true
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}
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// FuelInfo ...
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func (p Planks) FuelInfo() item.FuelInfo {
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if !p.Wood.Flammable() {
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return item.FuelInfo{}
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}
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return newFuelInfo(time.Second * 15)
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}
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// EncodeItem ...
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func (p Planks) EncodeItem() (name string, meta int16) {
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return "minecraft:" + p.Wood.String() + "_planks", 0
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}
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// EncodeBlock ...
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func (p Planks) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:" + p.Wood.String() + "_planks", nil
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}
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// allPlanks returns all planks types.
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func allPlanks() (planks []world.Block) {
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for _, w := range WoodTypes() {
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planks = append(planks, Planks{Wood: w})
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}
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return
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}
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