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@@ -0,0 +1,98 @@
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Pumpkin is a crop block. Interacting with shears results in the carved variant.
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type Pumpkin struct {
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solid
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// Carved is whether the pumpkin is carved.
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Carved bool
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// Facing is the direction the pumpkin is facing.
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Facing cube.Direction
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}
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// Instrument ...
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func (p Pumpkin) Instrument() sound.Instrument {
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if !p.Carved {
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return sound.Didgeridoo()
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}
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return sound.Piano()
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}
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// UseOnBlock ...
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func (p Pumpkin) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, _, used = firstReplaceable(tx, pos, face, p)
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if !used {
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return
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}
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p.Facing = user.Rotation().Direction().Opposite()
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place(tx, pos, p, user, ctx)
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return placed(ctx)
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}
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// BreakInfo ...
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func (p Pumpkin) BreakInfo() BreakInfo {
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return newBreakInfo(1, alwaysHarvestable, axeEffective, oneOf(p))
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}
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// CompostChance ...
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func (Pumpkin) CompostChance() float64 {
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return 0.65
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}
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// Carve ...
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func (p Pumpkin) Carve(f cube.Face) (world.Block, bool) {
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return Pumpkin{Facing: f.Direction(), Carved: true}, !p.Carved
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}
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// Helmet ...
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func (p Pumpkin) Helmet() bool {
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return p.Carved
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}
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// DefencePoints ...
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func (p Pumpkin) DefencePoints() float64 {
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return 0
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}
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// Toughness ...
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func (p Pumpkin) Toughness() float64 {
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return 0
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}
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// KnockBackResistance ...
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func (p Pumpkin) KnockBackResistance() float64 {
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return 0
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}
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// EncodeItem ...
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func (p Pumpkin) EncodeItem() (name string, meta int16) {
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if p.Carved {
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return "minecraft:carved_pumpkin", 0
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}
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return "minecraft:pumpkin", 0
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}
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// EncodeBlock ...
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func (p Pumpkin) EncodeBlock() (name string, properties map[string]any) {
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if p.Carved {
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return "minecraft:carved_pumpkin", map[string]any{"minecraft:cardinal_direction": p.Facing.String()}
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}
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return "minecraft:pumpkin", map[string]any{"minecraft:cardinal_direction": p.Facing.String()}
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}
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func allPumpkins() (pumpkins []world.Block) {
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for i := cube.Direction(0); i <= 3; i++ {
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pumpkins = append(pumpkins, Pumpkin{Facing: i})
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pumpkins = append(pumpkins, Pumpkin{Facing: i, Carved: true})
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}
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return
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}
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