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package block
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import (
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"image/color"
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/particle"
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"github.com/go-gl/mathgl/mgl64"
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)
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var redstoneOreParticleColour = color.RGBA{R: 255, A: 255}
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// RedstoneOre is an ore block that lights up when disturbed.
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type RedstoneOre struct {
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solid
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bassDrum
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// Type is the type of redstone ore.
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Type OreType
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// Lit is whether the redstone ore is glowing.
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Lit bool
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}
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// Activate lights the redstone ore unless the user is sneaking.
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// It returns false so the held item may still be used.
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func (r RedstoneOre) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
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if sneaking, ok := u.(interface{ Sneaking() bool }); ok && sneaking.Sneaking() {
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return false
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}
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r.light(pos, tx)
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return false
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}
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// Punch lights the redstone ore when mining starts.
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func (r RedstoneOre) Punch(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User) {
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r.light(pos, tx)
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}
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// EntityStepOn lights the redstone ore when a non-sneaking entity steps on it.
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func (r RedstoneOre) EntityStepOn(pos cube.Pos, tx *world.Tx, e world.Entity) {
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if sneaking, ok := e.(interface{ Sneaking() bool }); ok && sneaking.Sneaking() {
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return
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}
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r.light(pos, tx)
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}
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// RandomTick turns lit redstone ore off again.
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func (r RedstoneOre) RandomTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) {
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r.fade(pos, tx)
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}
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// light emits particles and switches the ore to its lit state if it is not already lit.
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func (r RedstoneOre) light(pos cube.Pos, tx *world.Tx) {
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r.emitParticles(pos, tx)
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if r.Lit {
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return
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}
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r.Lit = true
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tx.SetBlock(pos, r, nil)
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}
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// emitParticles emits the red particles produced when redstone ore is disturbed.
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func (RedstoneOre) emitParticles(pos cube.Pos, tx *world.Tx) {
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for range 5 {
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tx.AddParticle(pos.Vec3().Add(redstoneOreParticleOffset()), particle.Dust{Colour: redstoneOreParticleColour})
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}
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}
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// redstoneOreParticleOffset returns a random offset on or just outside one face of the block.
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func redstoneOreParticleOffset() mgl64.Vec3 {
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offset := mgl64.Vec3{rand.Float64(), rand.Float64(), rand.Float64()}
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const edge = 0.05
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switch rand.IntN(6) {
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case 0:
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offset[0] = -edge
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case 1:
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offset[0] = 1 + edge
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case 2:
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offset[1] = -edge
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case 3:
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offset[1] = 1 + edge
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case 4:
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offset[2] = -edge
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case 5:
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offset[2] = 1 + edge
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}
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return offset
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}
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// fade returns lit redstone ore to its unlit state.
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func (r RedstoneOre) fade(pos cube.Pos, tx *world.Tx) {
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if !r.Lit {
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return
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}
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r.Lit = false
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tx.SetBlock(pos, r, nil)
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}
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// LightEmissionLevel ...
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func (r RedstoneOre) LightEmissionLevel() uint8 {
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if r.Lit {
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return 9
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}
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return 0
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}
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// BreakInfo ...
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func (r RedstoneOre) BreakInfo() BreakInfo {
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return newBreakInfo(r.Type.Hardness(), func(t item.Tool) bool {
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return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierIron.HarvestLevel
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}, pickaxeEffective, discreteDrops(RedstoneWire{}, RedstoneOre{Type: r.Type}, 4, 5, 8)).withXPDropRange(1, 5).withBlastResistance(15)
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}
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// SmeltInfo ...
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func (RedstoneOre) SmeltInfo() item.SmeltInfo {
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return newOreSmeltInfo(item.NewStack(RedstoneWire{}, 1), 0.7)
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}
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// EncodeItem ...
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func (r RedstoneOre) EncodeItem() (name string, meta int16) {
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return "minecraft:" + r.Type.Prefix() + "redstone_ore", 0
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}
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// EncodeBlock ...
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func (r RedstoneOre) EncodeBlock() (string, map[string]any) {
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lit := ""
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if r.Lit {
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lit = "lit_"
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}
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return "minecraft:" + lit + r.Type.Prefix() + "redstone_ore", nil
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}
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