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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/particle"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Sponge is a block that can be used to remove water around itself when placed, turning into a wet sponge in the
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// process.
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type Sponge struct {
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solid
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// Wet specifies whether the dry or the wet variant of the block is used.
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Wet bool
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}
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// BreakInfo ...
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func (s Sponge) BreakInfo() BreakInfo {
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return newBreakInfo(0.6, alwaysHarvestable, nothingEffective, oneOf(s))
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}
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// SmeltInfo ...
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func (s Sponge) SmeltInfo() item.SmeltInfo {
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if s.Wet {
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return newSmeltInfo(item.NewStack(Sponge{}, 1), 0.15)
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}
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return item.SmeltInfo{}
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}
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// EncodeItem ...
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func (s Sponge) EncodeItem() (name string, meta int16) {
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if s.Wet {
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return "minecraft:wet_sponge", 0
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}
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return "minecraft:sponge", 0
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}
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// EncodeBlock ...
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func (s Sponge) EncodeBlock() (string, map[string]any) {
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if s.Wet {
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return "minecraft:wet_sponge", nil
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}
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return "minecraft:sponge", nil
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}
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// UseOnBlock places the sponge, absorbs nearby water if it's still dry and flags it as wet if any water has been
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// absorbed.
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func (s Sponge) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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var particles = false
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pos, _, used = firstReplaceable(tx, pos, face, s)
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if !used {
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return
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}
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// Check if the Sponge is placed in the Nether and if so, turn it into a normal Sponge instantly.
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if tx.World().Dimension().WaterEvaporates() && s.Wet {
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s.Wet = false
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particles = true
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}
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place(tx, pos, s, user, ctx)
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if particles && placed(ctx) {
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tx.AddParticle(pos.Side(cube.FaceUp).Vec3(), particle.Evaporate{})
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}
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return placed(ctx)
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}
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// NeighbourUpdateTick checks for nearby water flow. If water could be found and the sponge is dry, it will absorb the
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// water and be flagged as wet.
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func (s Sponge) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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// The sponge is dry, so it can absorb nearby water.
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if !s.Wet {
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if s.absorbWater(pos, tx) > 0 {
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// Water has been absorbed, so we flag the sponge as wet.
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s.setWet(pos, tx)
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}
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}
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}
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// setWet flags a sponge as wet. It replaces the block at pos by a wet sponge block and displays a block break
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// particle at the sponge's position with an offset of 0.5 on each axis.
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func (s Sponge) setWet(pos cube.Pos, tx *world.Tx) {
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s.Wet = true
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tx.SetBlock(pos, s, nil)
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tx.AddParticle(pos.Vec3Centre(), particle.BlockBreak{Block: Water{Depth: 1}})
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}
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// absorbWater replaces water blocks near the sponge by air out to a taxicab geometry of 7 in all directions.
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// The maximum for absorbed blocks is 65.
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// The returned int specifies the amount of replaced water blocks.
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func (s Sponge) absorbWater(pos cube.Pos, tx *world.Tx) int {
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// distanceToSponge binds a world.Position to its distance from the sponge's position.
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type distanceToSponge struct {
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block cube.Pos
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distance int32
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}
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queue := make([]distanceToSponge, 0)
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queue = append(queue, distanceToSponge{pos, 0})
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// A sponge can only absorb up to 65 water blocks.
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replaced := 0
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for replaced < 65 {
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if len(queue) == 0 {
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break
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}
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// Pop the next distanceToSponge entry from the queue.
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next := queue[0]
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queue = queue[1:]
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next.block.Neighbours(func(neighbour cube.Pos) {
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liquid, found := tx.Liquid(neighbour)
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if found {
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if _, isWater := liquid.(Water); isWater {
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tx.SetLiquid(neighbour, nil)
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replaced++
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if next.distance < 7 {
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queue = append(queue, distanceToSponge{neighbour, next.distance + 1})
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}
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}
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}
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}, tx.Range())
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}
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return replaced
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}
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