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package block
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import (
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// StoneBricks are materials found in structures such as strongholds, igloo basements, jungle temples, ocean ruins
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// and ruined portals.
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type StoneBricks struct {
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solid
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bassDrum
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// Type is the type of stone bricks of the block.
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Type StoneBricksType
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}
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// BreakInfo ...
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func (s StoneBricks) BreakInfo() BreakInfo {
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return newBreakInfo(1.5, pickaxeHarvestable, pickaxeEffective, oneOf(s)).withBlastResistance(30)
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}
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// SmeltInfo ...
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func (s StoneBricks) SmeltInfo() item.SmeltInfo {
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if s.Type == NormalStoneBricks() {
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return newSmeltInfo(item.NewStack(StoneBricks{Type: CrackedStoneBricks()}, 1), 0.1)
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}
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return item.SmeltInfo{}
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}
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// EncodeItem ...
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func (s StoneBricks) EncodeItem() (name string, meta int16) {
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return "minecraft:" + s.Type.String(), 0
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}
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// EncodeBlock ...
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func (s StoneBricks) EncodeBlock() (string, map[string]any) {
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return "minecraft:" + s.Type.String(), nil
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}
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// allStoneBricks returns a list of all stoneBricks block variants.
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func allStoneBricks() (s []world.Block) {
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for _, t := range StoneBricksTypes() {
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s = append(s, StoneBricks{Type: t})
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}
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return
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}
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