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@@ -0,0 +1,85 @@
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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// String is an item obtained from spiders and cobwebs. When placed, it creates a tripwire that
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// detects entities passing through it.
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// TODO: Redstone functionality (entity detection, tripwire hook circuits, shears-disarm propagation).
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type String struct {
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empty
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transparent
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// Attached is true if the tripwire is connected to valid tripwire hooks on both sides.
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Attached bool
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// Disarmed is true if the tripwire was cut using shears, preventing it from activating.
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Disarmed bool
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// Powered is true if the tripwire is currently activated by an entity passing through it.
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Powered bool
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// Suspended is true if the tripwire is not resting on a solid surface.
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Suspended bool
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}
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// UseOnBlock places the string as a tripwire on the target surface.
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func (s String) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, _, canPlace := firstReplaceable(tx, pos, face, s)
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if !canPlace {
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return false
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}
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below := pos.Side(cube.FaceDown)
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s.Suspended = !tx.Block(below).Model().FaceSolid(below, cube.FaceUp, tx)
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place(tx, pos, s, user, ctx)
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return placed(ctx)
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}
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// NeighbourUpdateTick ...
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func (s String) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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below := pos.Side(cube.FaceDown)
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suspended := !tx.Block(below).Model().FaceSolid(below, cube.FaceUp, tx)
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if suspended != s.Suspended {
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s.Suspended = suspended
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tx.SetBlock(pos, s, nil)
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}
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}
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// HasLiquidDrops ...
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func (s String) HasLiquidDrops() bool {
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return true
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}
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// BreakInfo ...
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func (s String) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(String{}))
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}
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// EncodeItem ...
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func (s String) EncodeItem() (name string, meta int16) {
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return "minecraft:string", 0
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}
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// EncodeBlock ...
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func (s String) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:trip_wire", map[string]any{
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"attached_bit": boolByte(s.Attached),
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"disarmed_bit": boolByte(s.Disarmed),
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"powered_bit": boolByte(s.Powered),
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"suspended_bit": boolByte(s.Suspended),
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}
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}
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// allString ...
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func allString() (blocks []world.Block) {
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for meta := 0; meta < 16; meta++ {
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blocks = append(blocks, String{
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Powered: meta&0x1 != 0,
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Suspended: meta&0x2 != 0,
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Attached: meta&0x4 != 0,
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Disarmed: meta&0x8 != 0,
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})
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}
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return blocks
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}
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