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This commit is contained in:
2026-07-09 08:33:57 +08:00
commit 26ed99fda6
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package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/item/enchantment"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/sound"
"github.com/go-gl/mathgl/mgl64"
"math/rand/v2"
"time"
)
// TNT is an explosive block that can be primed to generate an explosion.
type TNT struct {
solid
}
// ProjectileHit ...
func (t TNT) ProjectileHit(pos cube.Pos, tx *world.Tx, e world.Entity, _ cube.Face) {
if f, ok := e.(flammableEntity); ok && f.OnFireDuration() > 0 {
t.Ignite(pos, tx, nil)
}
}
// Activate ...
func (t TNT) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, ctx *item.UseContext) bool {
held, _ := u.HeldItems()
if _, ok := held.Enchantment(enchantment.FireAspect); ok {
t.Ignite(pos, tx, nil)
ctx.DamageItem(1)
return true
}
return false
}
// Ignite ...
func (t TNT) Ignite(pos cube.Pos, tx *world.Tx, _ world.Entity) bool {
spawnTnt(pos, tx, time.Second*4)
return true
}
// Explode ...
func (t TNT) Explode(_ mgl64.Vec3, pos cube.Pos, tx *world.Tx, _ ExplosionConfig) {
spawnTnt(pos, tx, time.Second/2+time.Duration(rand.IntN(int(time.Second+time.Second/2))))
}
// BreakInfo ...
func (t TNT) BreakInfo() BreakInfo {
return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(t))
}
// FlammabilityInfo ...
func (t TNT) FlammabilityInfo() FlammabilityInfo {
return newFlammabilityInfo(15, 100, true)
}
// EncodeItem ...
func (t TNT) EncodeItem() (name string, meta int16) {
return "minecraft:tnt", 0
}
// EncodeBlock ...
func (t TNT) EncodeBlock() (name string, properties map[string]interface{}) {
return "minecraft:tnt", map[string]interface{}{"explode_bit": false}
}
// spawnTnt creates a new TNT entity at the given position with the given fuse duration.
func spawnTnt(pos cube.Pos, tx *world.Tx, fuse time.Duration) {
tx.PlaySound(pos.Vec3Centre(), sound.TNT{})
tx.SetBlock(pos, nil, nil)
opts := world.EntitySpawnOpts{Position: pos.Vec3Centre()}
tx.AddEntity(tx.World().EntityRegistry().Config().TNT(opts, fuse))
}