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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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"time"
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)
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// Wood is a block that has the log's "bark" texture on all six sides. It comes in 8 types: oak, spruce, birch, jungle,
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// acacia, dark oak, crimson, and warped.
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// Stripped wood is a variant obtained by using an axe on the wood.
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type Wood struct {
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solid
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bass
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// Wood is the type of wood.
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Wood WoodType
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// Stripped specifies if the wood is stripped or not.
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Stripped bool
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// Axis is the axis which the wood block faces.
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Axis cube.Axis
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}
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// FlammabilityInfo ...
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func (w Wood) FlammabilityInfo() FlammabilityInfo {
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if !w.Wood.Flammable() {
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return newFlammabilityInfo(0, 0, false)
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}
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return newFlammabilityInfo(5, 5, true)
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}
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// BreakInfo ...
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func (w Wood) BreakInfo() BreakInfo {
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return newBreakInfo(2.0, alwaysHarvestable, axeEffective, oneOf(w))
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}
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// SmeltInfo ...
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func (Wood) SmeltInfo() item.SmeltInfo {
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return newSmeltInfo(item.NewStack(item.Charcoal{}, 1), 0.15)
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}
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// FuelInfo ...
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func (w Wood) FuelInfo() item.FuelInfo {
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if !w.Wood.Flammable() {
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return item.FuelInfo{}
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}
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return newFuelInfo(time.Second * 15)
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}
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// UseOnBlock ...
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func (w Wood) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
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pos, face, used = firstReplaceable(tx, pos, face, w)
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if !used {
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return
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}
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w.Axis = face.Axis()
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place(tx, pos, w, user, ctx)
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return placed(ctx)
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}
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// Strip ...
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func (w Wood) Strip() (world.Block, world.Sound, bool) {
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return Wood{Axis: w.Axis, Wood: w.Wood, Stripped: true}, nil, !w.Stripped
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}
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// EncodeItem ...
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func (w Wood) EncodeItem() (name string, meta int16) {
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switch w.Wood {
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case CrimsonWood(), WarpedWood():
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if w.Stripped {
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return "minecraft:stripped_" + w.Wood.String() + "_hyphae", 0
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}
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return "minecraft:" + w.Wood.String() + "_hyphae", 0
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default:
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if w.Stripped {
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return "minecraft:stripped_" + w.Wood.String() + "_wood", 0
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}
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return "minecraft:" + w.Wood.String() + "_wood", 0
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}
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}
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// EncodeBlock ...
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func (w Wood) EncodeBlock() (name string, properties map[string]any) {
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switch w.Wood {
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case CrimsonWood(), WarpedWood():
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if w.Stripped {
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return "minecraft:stripped_" + w.Wood.String() + "_hyphae", map[string]any{"pillar_axis": w.Axis.String()}
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}
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return "minecraft:" + w.Wood.String() + "_hyphae", map[string]any{"pillar_axis": w.Axis.String()}
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default:
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if w.Stripped {
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return "minecraft:stripped_" + w.Wood.String() + "_wood", map[string]any{"pillar_axis": w.Axis.String()}
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}
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return "minecraft:" + w.Wood.String() + "_wood", map[string]any{"pillar_axis": w.Axis.String()}
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}
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}
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// allWood returns all possible Wood block states, excluding bamboo blocks,
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// which are registered separately through allBambooBlocks.
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func allWood() (wood []world.Block) {
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for _, w := range WoodTypes() {
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if w == BambooWood() {
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continue
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}
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for axis := cube.Axis(0); axis < 3; axis++ {
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wood = append(wood, Wood{Axis: axis, Stripped: true, Wood: w})
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wood = append(wood, Wood{Axis: axis, Stripped: false, Wood: w})
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}
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}
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return
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}
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