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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"time"
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)
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// WoodFence are blocks similar to Walls, which cannot normally be jumped over. Unlike walls however,
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// they allow the player (but not mobs) to see through them, making for excellent barriers.
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type WoodFence struct {
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transparent
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bass
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sourceWaterDisplacer
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// Wood is the type of wood of the fence. This field must have one of the values found in the wood
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// package.
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Wood WoodType
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}
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// BreakInfo ...
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func (w WoodFence) BreakInfo() BreakInfo {
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return newBreakInfo(2, alwaysHarvestable, axeEffective, oneOf(w)).withBlastResistance(15)
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}
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// SideClosed ...
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func (WoodFence) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// FlammabilityInfo ...
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func (w WoodFence) FlammabilityInfo() FlammabilityInfo {
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if !w.Wood.Flammable() {
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return newFlammabilityInfo(0, 0, false)
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}
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return newFlammabilityInfo(5, 20, true)
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}
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// FuelInfo ...
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func (w WoodFence) FuelInfo() item.FuelInfo {
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if !w.Wood.Flammable() {
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return item.FuelInfo{}
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}
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return newFuelInfo(time.Second * 15)
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}
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// EncodeBlock ...
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func (w WoodFence) EncodeBlock() (name string, properties map[string]any) {
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return "minecraft:" + w.Wood.String() + "_fence", nil
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}
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// Model ...
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func (w WoodFence) Model() world.BlockModel {
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return model.Fence{Wood: true}
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}
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// EncodeItem ...
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func (w WoodFence) EncodeItem() (name string, meta int16) {
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return "minecraft:" + w.Wood.String() + "_fence", 0
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}
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// allFence ...
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func allFence() (fence []world.Block) {
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for _, w := range WoodTypes() {
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fence = append(fence, WoodFence{Wood: w})
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}
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return
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}
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