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package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"math"
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"time"
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)
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// WoodTrapdoor is a block that can be used as an openable 1x1 barrier.
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type WoodTrapdoor struct {
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transparent
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bass
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sourceWaterDisplacer
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// Wood is the type of wood of the trapdoor. This field must have one of the values found in the material
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// package.
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Wood WoodType
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// Facing is the direction the trapdoor is facing.
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Facing cube.Direction
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// Open is whether the trapdoor is open.
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Open bool
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// Top is whether the trapdoor occupies the top or bottom part of a block.
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Top bool
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}
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// FlammabilityInfo ...
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func (t WoodTrapdoor) FlammabilityInfo() FlammabilityInfo {
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if !t.Wood.Flammable() {
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return newFlammabilityInfo(0, 0, false)
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}
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return newFlammabilityInfo(0, 0, true)
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}
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// Model ...
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func (t WoodTrapdoor) Model() world.BlockModel {
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return model.Trapdoor{Facing: t.Facing, Top: t.Top, Open: t.Open}
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}
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// UseOnBlock handles the directional placing of trapdoors and makes sure they are properly placed upside down
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// when needed.
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func (t WoodTrapdoor) UseOnBlock(pos cube.Pos, face cube.Face, clickPos mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, face, used := firstReplaceable(tx, pos, face, t)
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if !used {
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return false
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}
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t.Facing = user.Rotation().Direction().Opposite()
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t.Top = (clickPos.Y() > 0.5 && face != cube.FaceUp) || face == cube.FaceDown
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place(tx, pos, t, user, ctx)
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return placed(ctx)
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}
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// Activate ...
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func (t WoodTrapdoor) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
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t.Open = !t.Open
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tx.SetBlock(pos, t, nil)
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if t.Open {
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tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorOpen{Block: t})
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return true
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}
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tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorClose{Block: t})
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return true
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}
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// BreakInfo ...
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func (t WoodTrapdoor) BreakInfo() BreakInfo {
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return newBreakInfo(3, alwaysHarvestable, axeEffective, oneOf(t))
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}
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// FuelInfo ...
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func (t WoodTrapdoor) FuelInfo() item.FuelInfo {
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if !t.Wood.Flammable() {
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return item.FuelInfo{}
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}
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return newFuelInfo(time.Second * 15)
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}
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// SideClosed ...
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func (t WoodTrapdoor) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// EncodeItem ...
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func (t WoodTrapdoor) EncodeItem() (name string, meta int16) {
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if t.Wood == OakWood() {
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return "minecraft:trapdoor", 0
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}
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return "minecraft:" + t.Wood.String() + "_trapdoor", 0
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}
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// EncodeBlock ...
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func (t WoodTrapdoor) EncodeBlock() (name string, properties map[string]any) {
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if t.Wood == OakWood() {
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return "minecraft:trapdoor", map[string]any{"direction": int32(math.Abs(float64(t.Facing) - 3)), "open_bit": t.Open, "upside_down_bit": t.Top}
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}
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return "minecraft:" + t.Wood.String() + "_trapdoor", map[string]any{"direction": int32(math.Abs(float64(t.Facing) - 3)), "open_bit": t.Open, "upside_down_bit": t.Top}
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}
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// allTrapdoors returns a list of all trapdoor types
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func allTrapdoors() (trapdoors []world.Block) {
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for _, w := range WoodTypes() {
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for i := cube.Direction(0); i <= 3; i++ {
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trapdoors = append(trapdoors, WoodTrapdoor{Wood: w, Facing: i, Open: false, Top: false})
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trapdoors = append(trapdoors, WoodTrapdoor{Wood: w, Facing: i, Open: false, Top: true})
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trapdoors = append(trapdoors, WoodTrapdoor{Wood: w, Facing: i, Open: true, Top: true})
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trapdoors = append(trapdoors, WoodTrapdoor{Wood: w, Facing: i, Open: true, Top: false})
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}
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}
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return
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}
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