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// Package server implements a high-level implementation of a Minecraft server.
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// Creating such a server may be done using the `server.New()` function.
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// Additional configuration may be passed by using server.Config{...}.New().
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// `Server.Listen()` may be called to start and run the server. It should be
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// followed up by a loop as such:
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//
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// for p := range srv.Accept() {
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// // Use p
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// }
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//
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// `Server.Accept()` blocks until a new player connects to the server and
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// spawns in the default world.
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package server
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