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package effect
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import (
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"image/color"
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)
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// Darkness is a lasting effect that causes the player's vision to dim
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// occasionally.
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var Darkness darkness
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type darkness struct {
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nopLasting
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}
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// RGBA ...
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func (darkness) RGBA() color.RGBA {
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return color.RGBA{R: 0x29, G: 0x27, B: 0x21, A: 0xff}
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}
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