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package effect
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import (
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"image/color"
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)
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// Haste is a lasting effect that increases the mining speed of a player by 20%
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// for each level of the effect.
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var Haste haste
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type haste struct {
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nopLasting
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}
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// Multiplier returns the mining speed multiplier from this effect.
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func (haste) Multiplier(lvl int) float64 {
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v := 1 - float64(lvl)*0.1
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if v < 0 {
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v = 0
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}
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return v
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}
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// RGBA ...
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func (haste) RGBA() color.RGBA {
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return color.RGBA{R: 0xd9, G: 0xc0, B: 0x43, A: 0xff}
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}
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