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package effect
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import (
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"github.com/df-mc/dragonfly/server/world"
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"image/color"
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)
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// Hunger is a lasting effect that causes an affected player to gradually lose
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// saturation and food.
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var Hunger hunger
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type hunger struct {
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nopLasting
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}
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// Apply ...
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func (hunger) Apply(e world.Entity, eff Effect) {
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if i, ok := e.(interface {
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Exhaust(points float64)
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}); ok {
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i.Exhaust(float64(eff.Level()) * 0.005)
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}
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}
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// RGBA ...
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func (hunger) RGBA() color.RGBA {
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return color.RGBA{R: 0x58, G: 0x76, B: 0x53, A: 0xff}
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}
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