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package effect
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import (
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"image/color"
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"math"
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)
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// MiningFatigue is a lasting effect that decreases the mining speed of a
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// player by 10% for each level of the effect.
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var MiningFatigue miningFatigue
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type miningFatigue struct {
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nopLasting
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}
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// Multiplier returns the mining speed multiplier from this effect.
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func (miningFatigue) Multiplier(lvl int) float64 {
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return math.Pow(3, float64(lvl))
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}
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// RGBA ...
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func (miningFatigue) RGBA() color.RGBA {
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return color.RGBA{R: 0x4a, G: 0x42, B: 0x17, A: 0xff}
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}
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