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@@ -0,0 +1,36 @@
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package effect
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import (
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"github.com/df-mc/dragonfly/server/world"
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"image/color"
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)
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// Regeneration is an effect that causes the entity that it is added to slowly
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// regenerate health. The level of the effect influences the speed with which
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// the entity regenerates.
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var Regeneration regeneration
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type regeneration struct {
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nopLasting
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}
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// Apply applies health to the world.Entity passed if the duration of the effect is at the right tick.
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func (regeneration) Apply(e world.Entity, eff Effect) {
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interval := max(50>>(eff.Level()-1), 1)
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if eff.Tick()%interval == 0 {
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if l, ok := e.(living); ok {
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l.Heal(1, RegenerationHealingSource{})
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}
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}
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}
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// RGBA ...
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func (regeneration) RGBA() color.RGBA {
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return color.RGBA{R: 0xcd, G: 0x5c, B: 0xab, A: 0xff}
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}
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// RegenerationHealingSource is a healing source used when an entity regenerates
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// health from an effect.regeneration.
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type RegenerationHealingSource struct{}
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func (RegenerationHealingSource) HealingSource() {}
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