up3
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
"image/color"
|
||||
)
|
||||
|
||||
// Resistance is a lasting effect that reduces the damage taken from any
|
||||
// sources except for void damage or custom damage.
|
||||
var Resistance resistance
|
||||
|
||||
type resistance struct {
|
||||
nopLasting
|
||||
}
|
||||
|
||||
// Multiplier returns a damage multiplier for the damage source passed.
|
||||
func (resistance) Multiplier(e world.DamageSource, lvl int) float64 {
|
||||
if !e.ReducedByResistance() {
|
||||
return 1
|
||||
}
|
||||
if v := 1 - 0.2*float64(lvl); v >= 0 {
|
||||
return v
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// RGBA ...
|
||||
func (resistance) RGBA() color.RGBA {
|
||||
return color.RGBA{R: 0x91, G: 0x46, B: 0xf0, A: 0xff}
|
||||
}
|
||||
Reference in New Issue
Block a user