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package effect
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import (
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"github.com/df-mc/dragonfly/server/world"
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"image/color"
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)
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// Saturation is a lasting effect that causes the affected player to regain
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// food and saturation.
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var Saturation saturation
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type saturation struct {
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nopLasting
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}
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// Apply ...
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func (saturation) Apply(e world.Entity, eff Effect) {
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if i, ok := e.(interface {
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Saturate(food int, saturation float64)
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}); ok {
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i.Saturate(eff.Level(), 2*float64(eff.Level()))
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}
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}
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// RGBA ...
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func (saturation) RGBA() color.RGBA {
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return color.RGBA{R: 0xf8, G: 0x24, B: 0x23, A: 0xff}
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}
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