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package effect
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import (
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"image/color"
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)
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// SlowFalling is a lasting effect that causes the affected entity to fall very
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// slowly.
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var SlowFalling slowFalling
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type slowFalling struct {
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nopLasting
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}
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// RGBA ...
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func (slowFalling) RGBA() color.RGBA {
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return color.RGBA{R: 0xf3, G: 0xcf, B: 0xb9, A: 0xff}
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}
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