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This commit is contained in:
2026-07-09 08:33:57 +08:00
commit 26ed99fda6
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package effect
import (
"image/color"
)
// Strength is a lasting effect that increases the damage dealt with melee
// attacks when applied to an entity.
var Strength strength
type strength struct {
nopLasting
}
// Multiplier returns the damage multiplier of the effect.
func (strength) Multiplier(lvl int) float64 {
return 0.3 * float64(lvl)
}
// RGBA ...
func (strength) RGBA() color.RGBA {
return color.RGBA{R: 0xff, G: 0xc7, B: 0x00, A: 0xff}
}