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package effect
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import (
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"image/color"
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)
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// WaterBreathing is a lasting effect that allows the affected entity to breath
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// underwater until the effect expires.
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var WaterBreathing waterBreathing
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type waterBreathing struct {
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nopLasting
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}
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// RGBA ...
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func (waterBreathing) RGBA() color.RGBA {
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return color.RGBA{R: 0x98, G: 0xda, B: 0xc0, A: 0xff}
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}
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