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package effect
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import (
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"github.com/df-mc/dragonfly/server/world"
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"image/color"
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)
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// Wither is a lasting effect that causes an entity to take continuous damage
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// that is capable of killing an entity.
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var Wither wither
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type wither struct {
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nopLasting
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}
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// Apply ...
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func (wither) Apply(e world.Entity, eff Effect) {
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interval := max(80>>eff.Level(), 1)
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if eff.Tick()%interval == 0 {
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if l, ok := e.(living); ok {
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l.Hurt(1, WitherDamageSource{})
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}
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}
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}
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// RGBA ...
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func (wither) RGBA() color.RGBA {
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return color.RGBA{R: 0x73, G: 0x61, B: 0x56, A: 0xff}
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}
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// WitherDamageSource is used for damage caused by an effect.wither applied
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// to an entity.
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type WitherDamageSource struct{}
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func (WitherDamageSource) ReducedByResistance() bool { return true }
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func (WitherDamageSource) ReducedByArmour() bool { return false }
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func (WitherDamageSource) Fire() bool { return false }
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func (WitherDamageSource) IgnoreTotem() bool { return false }
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