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package entity
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/entity/effect"
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"github.com/df-mc/dragonfly/server/internal/nbtconv"
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"github.com/df-mc/dragonfly/server/item/potion"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/particle"
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)
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// NewLingeringPotion creates a new lingering potion. LingeringPotion is a
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// variant of a splash potion that can be thrown to leave clouds with status
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// effects that linger on the ground in an area.
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func NewLingeringPotion(opts world.EntitySpawnOpts, t potion.Potion, owner world.Entity) *world.EntityHandle {
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colour, _ := effect.ResultingColour(t.Effects())
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conf := splashPotionConf
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conf.Potion = t
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conf.Particle = particle.Splash{Colour: colour}
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conf.Hit = potionSplash(0.25, t, true)
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conf.Owner = owner.H()
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return opts.New(LingeringPotionType, conf)
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}
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// LingeringPotionType is a world.EntityType implementation for LingeringPotion.
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var LingeringPotionType lingeringPotionType
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type lingeringPotionType struct{}
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func (t lingeringPotionType) Open(tx *world.Tx, handle *world.EntityHandle, data *world.EntityData) world.Entity {
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return &Ent{tx: tx, handle: handle, data: data}
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}
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func (lingeringPotionType) EncodeEntity() string {
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return "minecraft:lingering_potion"
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}
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func (lingeringPotionType) BBox(world.Entity) cube.BBox {
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return cube.Box(-0.125, 0, -0.125, 0.125, 0.25, 0.125)
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}
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func (lingeringPotionType) DecodeNBT(m map[string]any, data *world.EntityData) {
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conf := splashPotionConf
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conf.Potion = potion.From(nbtconv.Int32(m, "PotionId"))
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colour, _ := effect.ResultingColour(conf.Potion.Effects())
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conf.Particle = particle.Splash{Colour: colour}
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conf.Hit = potionSplash(0.25, conf.Potion, true)
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data.Data = conf.New()
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}
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func (lingeringPotionType) EncodeNBT(data *world.EntityData) map[string]any {
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return map[string]any{"PotionId": int32(data.Data.(*ProjectileBehaviour).conf.Potion.Uint8())}
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}
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