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2026-07-09 08:33:57 +08:00
commit 26ed99fda6
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package blockinternal
import (
"github.com/df-mc/dragonfly/server/item/category"
"maps"
"slices"
)
// ComponentBuilder represents a builder that can be used to construct a block components map to be sent to a client.
type ComponentBuilder struct {
permutations map[string]map[string]any
properties []map[string]any
components map[string]any
blockID int32
identifier string
menuCategory category.Category
}
// NewComponentBuilder returns a new component builder with the provided block data, using the provided components map
// as a base.
func NewComponentBuilder(identifier string, components map[string]any, blockID int32) *ComponentBuilder {
if components == nil {
components = map[string]any{}
}
return &ComponentBuilder{
permutations: make(map[string]map[string]any),
components: components,
blockID: blockID,
identifier: identifier,
menuCategory: category.Construction(),
}
}
// AddProperty adds the provided block property to the builder.
func (builder *ComponentBuilder) AddProperty(name string, values []any) {
builder.properties = append(builder.properties, map[string]any{
"name": name,
"enum": values,
})
}
// AddComponent adds the provided component to the builder. If the component already exists, it will be overwritten.
func (builder *ComponentBuilder) AddComponent(name string, value any) {
builder.components[name] = value
}
// AddPermutation adds a permutation to the builder. If there is already an existing permutation for the provided
// condition, the new components will be added to the existing permutation.
func (builder *ComponentBuilder) AddPermutation(condition string, components map[string]any) {
if len(builder.permutations) == 0 {
// This trigger really does not matter at all, the component just needs to be set for custom block placements to
// function as expected client-side, when permutations are applied.
builder.AddComponent("minecraft:on_player_placing", map[string]any{
"triggerType": "placement_trigger",
})
}
if builder.permutations[condition] == nil {
builder.permutations[condition] = map[string]any{}
}
for key, value := range components {
builder.permutations[condition][key] = value
}
}
// SetMenuCategory sets the creative category for the current block.
func (builder *ComponentBuilder) SetMenuCategory(category category.Category) {
builder.menuCategory = category
}
// Construct constructs the final block components map that is ready to be sent to the client.
func (builder *ComponentBuilder) Construct() map[string]any {
properties := slices.Clone(builder.properties)
components := maps.Clone(builder.components)
result := map[string]any{
"components": components,
"molangVersion": int32(10),
"menu_category": map[string]any{
"category": builder.menuCategory.String(),
"group": builder.menuCategory.Group(),
},
"vanilla_block_data": map[string]any{
"block_id": builder.blockID,
},
}
if len(properties) > 0 {
result["properties"] = properties
}
permutations := maps.Clone(builder.permutations)
if len(permutations) > 0 {
result["permutations"] = []map[string]any{}
for condition, values := range permutations {
result["permutations"] = append(result["permutations"].([]map[string]any), map[string]any{
"condition": condition,
"components": values,
})
}
}
return result
}