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@@ -0,0 +1,103 @@
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package blockinternal
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import (
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"github.com/df-mc/dragonfly/server/item/category"
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"maps"
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"slices"
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)
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// ComponentBuilder represents a builder that can be used to construct a block components map to be sent to a client.
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type ComponentBuilder struct {
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permutations map[string]map[string]any
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properties []map[string]any
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components map[string]any
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blockID int32
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identifier string
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menuCategory category.Category
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}
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// NewComponentBuilder returns a new component builder with the provided block data, using the provided components map
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// as a base.
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func NewComponentBuilder(identifier string, components map[string]any, blockID int32) *ComponentBuilder {
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if components == nil {
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components = map[string]any{}
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}
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return &ComponentBuilder{
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permutations: make(map[string]map[string]any),
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components: components,
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blockID: blockID,
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identifier: identifier,
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menuCategory: category.Construction(),
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}
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}
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// AddProperty adds the provided block property to the builder.
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func (builder *ComponentBuilder) AddProperty(name string, values []any) {
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builder.properties = append(builder.properties, map[string]any{
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"name": name,
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"enum": values,
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})
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}
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// AddComponent adds the provided component to the builder. If the component already exists, it will be overwritten.
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func (builder *ComponentBuilder) AddComponent(name string, value any) {
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builder.components[name] = value
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}
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// AddPermutation adds a permutation to the builder. If there is already an existing permutation for the provided
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// condition, the new components will be added to the existing permutation.
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func (builder *ComponentBuilder) AddPermutation(condition string, components map[string]any) {
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if len(builder.permutations) == 0 {
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// This trigger really does not matter at all, the component just needs to be set for custom block placements to
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// function as expected client-side, when permutations are applied.
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builder.AddComponent("minecraft:on_player_placing", map[string]any{
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"triggerType": "placement_trigger",
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})
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}
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if builder.permutations[condition] == nil {
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builder.permutations[condition] = map[string]any{}
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}
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for key, value := range components {
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builder.permutations[condition][key] = value
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}
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}
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// SetMenuCategory sets the creative category for the current block.
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func (builder *ComponentBuilder) SetMenuCategory(category category.Category) {
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builder.menuCategory = category
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}
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// Construct constructs the final block components map that is ready to be sent to the client.
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func (builder *ComponentBuilder) Construct() map[string]any {
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properties := slices.Clone(builder.properties)
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components := maps.Clone(builder.components)
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result := map[string]any{
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"components": components,
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"molangVersion": int32(10),
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"menu_category": map[string]any{
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"category": builder.menuCategory.String(),
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"group": builder.menuCategory.Group(),
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},
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"vanilla_block_data": map[string]any{
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"block_id": builder.blockID,
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},
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}
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if len(properties) > 0 {
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result["properties"] = properties
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}
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permutations := maps.Clone(builder.permutations)
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if len(permutations) > 0 {
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result["permutations"] = []map[string]any{}
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for condition, values := range permutations {
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result["permutations"] = append(result["permutations"].([]map[string]any), map[string]any{
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"condition": condition,
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"components": values,
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})
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}
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}
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return result
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}
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