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This commit is contained in:
2026-07-09 08:33:57 +08:00
commit 26ed99fda6
845 changed files with 75419 additions and 0 deletions
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package nbtconv
import (
"encoding/binary"
"image/color"
)
// Int32FromRGBA converts a color.RGBA into an int32. These int32s are present in, for example, signs.
func Int32FromRGBA(x color.RGBA) int32 {
if x.R == 0 && x.G == 0 && x.B == 0 {
// Default to black colour. The default (0x000000) is a transparent colour. Text with this colour will not show
// up on the sign.
return int32(-0x1000000)
}
return int32(binary.BigEndian.Uint32([]byte{x.A, x.R, x.G, x.B}))
}
// RGBAFromInt32 converts an int32 into a color.RGBA. These int32s are present in, for example, signs.
func RGBAFromInt32(x int32) color.RGBA {
b := make([]byte, 4)
binary.BigEndian.PutUint32(b, uint32(x))
return color.RGBA{A: b[0], R: b[1], G: b[2], B: b[3]}
}
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package nbtconv
import (
"github.com/df-mc/dragonfly/server/item/inventory"
)
// InvFromNBT decodes the data of an NBT slice into the inventory passed.
func InvFromNBT(inv *inventory.Inventory, items []any) {
for _, itemData := range items {
data, _ := itemData.(map[string]any)
it := Item(data, nil)
if it.Empty() {
continue
}
_ = inv.SetItem(int(Uint8(data, "Slot")), it)
}
}
// InvToNBT encodes an inventory to a data slice which may be encoded as NBT.
func InvToNBT(inv *inventory.Inventory) []map[string]any {
var items []map[string]any
for index, i := range inv.Slots() {
if i.Empty() {
continue
}
data := WriteItem(i, true)
data["Slot"] = byte(index)
items = append(items, data)
}
return items
}
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package nbtconv
import (
"bytes"
"encoding/gob"
"time"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
"golang.org/x/exp/constraints"
)
// Bool reads a uint8 value from a map at key k and returns true if it equals 1.
func Bool(m map[string]any, k string) bool {
return Uint8(m, k) == 1
}
// Uint8 reads a uint8 value from a map at key k.
func Uint8(m map[string]any, k string) uint8 {
v, _ := m[k].(uint8)
return v
}
// String reads a string value from a map at key k.
func String(m map[string]any, k string) string {
v, _ := m[k].(string)
return v
}
// Int16 reads an int16 value from a map at key k.
func Int16(m map[string]any, k string) int16 {
v, _ := m[k].(int16)
return v
}
// Int32 reads an int32 value from a map at key k.
func Int32(m map[string]any, k string) int32 {
v, _ := m[k].(int32)
return v
}
// Int64 reads an int16 value from a map at key k.
func Int64(m map[string]any, k string) int64 {
v, _ := m[k].(int64)
return v
}
// TickDuration reads a uint8/int16/in32 value from a map at key k and converts
// it from ticks to a time.Duration.
func TickDuration[T constraints.Integer](m map[string]any, k string) time.Duration {
var v time.Duration
switch any(*new(T)).(type) {
case uint8:
v = time.Duration(Uint8(m, k))
case int16:
v = time.Duration(Int16(m, k))
case int32:
v = time.Duration(Int32(m, k))
default:
panic("invalid tick duration value type")
}
return v * time.Millisecond * 50
}
// Float32 reads a float32 value from a map at key k.
func Float32(m map[string]any, k string) float32 {
v, _ := m[k].(float32)
return v
}
// Rotation reads a cube.Rotation from the map passed.
func Rotation(m map[string]any) cube.Rotation {
return cube.Rotation{float64(Float32(m, "Yaw")), float64(Float32(m, "Pitch"))}
}
// Float64 reads a float64 value from a map at key k.
func Float64(m map[string]any, k string) float64 {
v, _ := m[k].(float64)
return v
}
// Slice reads a []any value from a map at key k.
func Slice(m map[string]any, k string) []any {
v, _ := m[k].([]any)
return v
}
// Vec3 converts x, y and z values in an NBT map to an mgl64.Vec3.
func Vec3(x map[string]any, k string) mgl64.Vec3 {
if i, ok := x[k].([]any); ok {
if len(i) != 3 {
return mgl64.Vec3{}
}
var v mgl64.Vec3
for index, f := range i {
f32, _ := f.(float32)
v[index] = float64(f32)
}
return v
} else if i, ok := x[k].([]float32); ok {
if len(i) != 3 {
return mgl64.Vec3{}
}
return mgl64.Vec3{float64(i[0]), float64(i[1]), float64(i[2])}
}
return mgl64.Vec3{}
}
// Vec3ToFloat32Slice converts an mgl64.Vec3 to a []float32 with 3 elements.
func Vec3ToFloat32Slice(x mgl64.Vec3) []float32 {
return []float32{float32(x[0]), float32(x[1]), float32(x[2])}
}
// Pos converts x, y and z values in an NBT map to a cube.Pos.
func Pos(x map[string]any, k string) cube.Pos {
if i, ok := x[k].([]any); ok {
if len(i) != 3 {
return cube.Pos{}
}
var v cube.Pos
for index, f := range i {
f32, _ := f.(int32)
v[index] = int(f32)
}
return v
} else if i, ok := x[k].([]int32); ok {
if len(i) != 3 {
return cube.Pos{}
}
return cube.Pos{int(i[0]), int(i[1]), int(i[2])}
}
return cube.Pos{}
}
// PosToInt32Slice converts a cube.Pos to a []int32 with 3 elements.
func PosToInt32Slice(x cube.Pos) []int32 {
return []int32{int32(x[0]), int32(x[1]), int32(x[2])}
}
// MapItem converts an item's name, count, damage (and properties when it is a block) in a map obtained by decoding NBT
// to a world.Item.
func MapItem(x map[string]any, k string) item.Stack {
if m, ok := x[k].(map[string]any); ok {
return Item(m, nil)
}
return item.Stack{}
}
// Item decodes the data of an item into an item stack.
func Item(data map[string]any, s *item.Stack) item.Stack {
disk, tag := s == nil, data
if disk {
t, ok := data["tag"].(map[string]any)
if !ok {
t = map[string]any{}
}
tag = t
a := readItemStack(data, tag)
s = &a
}
readAnvilCost(tag, s)
readDamage(tag, s, disk)
readDisplay(tag, s)
readDragonflyData(tag, s)
readEnchantments(tag, s)
readUnbreakable(tag, s)
return *s
}
// Block decodes the data of a block into a world.Block.
func Block(m map[string]any, k string) world.Block {
if mk, ok := m[k].(map[string]any); ok {
name, _ := mk["name"].(string)
properties, _ := mk["states"].(map[string]any)
b, _ := world.BlockByName(name, properties)
return b
}
return nil
}
// readItemStack reads an item.Stack from the NBT in the map passed.
func readItemStack(m, t map[string]any) item.Stack {
var it world.Item
if blockItem, ok := Block(m, "Block").(world.Item); ok {
it = blockItem
}
if v, ok := world.ItemByName(String(m, "Name"), Int16(m, "Damage")); ok {
it = v
}
if it == nil {
return item.Stack{}
}
if n, ok := it.(world.NBTer); ok {
it = n.DecodeNBT(t).(world.Item)
}
return item.NewStack(it, int(Uint8(m, "Count")))
}
// readDamage reads the damage value stored in the NBT with the Damage tag and saves it to the item.Stack passed.
func readDamage(m map[string]any, s *item.Stack, disk bool) {
if disk {
*s = s.Damage(int(Int16(m, "Damage")))
return
}
*s = s.Damage(int(Int32(m, "Damage")))
}
// readAnvilCost ...
func readAnvilCost(m map[string]any, s *item.Stack) {
*s = s.WithAnvilCost(int(Int32(m, "RepairCost")))
}
// readEnchantments reads the enchantments stored in the ench tag of the NBT passed and stores it into an item.Stack.
func readEnchantments(m map[string]any, s *item.Stack) {
enchantments, ok := m["ench"].([]map[string]any)
if !ok {
for _, e := range Slice(m, "ench") {
if v, ok := e.(map[string]any); ok {
enchantments = append(enchantments, v)
}
}
}
for _, ench := range enchantments {
if t, ok := item.EnchantmentByID(int(Int16(ench, "id"))); ok {
*s = s.WithForcedEnchantments(item.NewEnchantment(t, int(Int16(ench, "lvl"))))
}
}
}
// readDisplay reads the display data present in the display field in the NBT. It includes a custom name of the item
// and the lore.
func readDisplay(m map[string]any, s *item.Stack) {
if display, ok := m["display"].(map[string]any); ok {
if name, ok := display["Name"].(string); ok {
// Only add the custom name if actually set.
*s = s.WithCustomName(name)
}
if lore, ok := display["Lore"].([]string); ok {
*s = s.WithLore(lore...)
} else if lore, ok := display["Lore"].([]any); ok {
loreLines := make([]string, 0, len(lore))
for _, l := range lore {
loreLines = append(loreLines, l.(string))
}
*s = s.WithLore(loreLines...)
}
}
}
// readDragonflyData reads data written to the dragonflyData field in the NBT of an item and adds it to the item.Stack
// passed.
func readDragonflyData(m map[string]any, s *item.Stack) {
if customData, ok := m["dragonflyData"]; ok {
d, ok := customData.([]byte)
if !ok {
if itf, ok := customData.([]any); ok {
for _, v := range itf {
b, _ := v.(byte)
d = append(d, b)
}
}
}
var values []mapValue
if err := gob.NewDecoder(bytes.NewBuffer(d)).Decode(&values); err != nil {
panic("error decoding item user data: " + err.Error())
}
for _, val := range values {
*s = s.WithValue(val.K, val.V)
}
}
}
// readUnbreakable reads the unbreakable value stored in the NBT with the Unbreakable tag and saves it to the item.Stack
// passed.
func readUnbreakable(m map[string]any, s *item.Stack) {
if Bool(m, "Unbreakable") {
*s = s.AsUnbreakable()
}
}
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package nbtconv
import (
"bytes"
"encoding/gob"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"sort"
)
// WriteItem encodes an item stack into a map that can be encoded using NBT.
func WriteItem(s item.Stack, disk bool) map[string]any {
tag := make(map[string]any)
if s.Empty() {
return tag
}
if nbt, ok := s.Item().(world.NBTer); ok {
for k, v := range nbt.EncodeNBT() {
tag[k] = v
}
}
writeAnvilCost(tag, s)
writeDamage(tag, s, disk)
writeDisplay(tag, s)
writeDragonflyData(tag, s)
writeEnchantments(tag, s)
writeUnbreakable(tag, s)
data := make(map[string]any)
if disk {
writeItemStack(data, tag, s)
} else {
for k, v := range tag {
data[k] = v
}
}
return data
}
// WriteBlock encodes a world.Block into a map that can be encoded using NBT.
func WriteBlock(b world.Block) map[string]any {
name, properties := b.EncodeBlock()
return map[string]any{
"name": name,
"states": properties,
"version": chunk.CurrentBlockVersion,
}
}
// writeItemStack writes the name, metadata value, count and NBT of an item to a map ready for NBT encoding.
func writeItemStack(m, t map[string]any, s item.Stack) {
m["Name"], m["Damage"] = s.Item().EncodeItem()
if b, ok := s.Item().(world.Block); ok {
v := map[string]any{}
writeBlock(v, b)
m["Block"] = v
}
m["Count"] = byte(s.Count())
if len(t) > 0 {
m["tag"] = t
}
}
// writeBlock writes the name, properties and version of a block to a map ready for NBT encoding.
func writeBlock(m map[string]any, b world.Block) {
m["name"], m["states"] = b.EncodeBlock()
m["version"] = chunk.CurrentBlockVersion
}
// writeDragonflyData writes additional data associated with an item.Stack to a map for NBT encoding.
func writeDragonflyData(m map[string]any, s item.Stack) {
if v := s.Values(); len(v) != 0 {
buf := new(bytes.Buffer)
if err := gob.NewEncoder(buf).Encode(mapToSlice(v)); err != nil {
panic("error encoding item user data: " + err.Error())
}
m["dragonflyData"] = buf.Bytes()
}
}
// mapToSlice converts a map to a slice of the type mapValue and orders the slice by the keys in the map to ensure a
// deterministic order.
func mapToSlice(m map[string]any) []mapValue {
values := make([]mapValue, 0, len(m))
for k, v := range m {
values = append(values, mapValue{K: k, V: v})
}
sort.Slice(values, func(i, j int) bool {
return values[i].K < values[j].K
})
return values
}
// mapValue represents a value in a map. It is used to convert maps to a slice and order the slice before encoding to
// NBT to ensure a deterministic output.
type mapValue struct {
K string
V any
}
// writeEnchantments writes the enchantments of an item to a map for NBT encoding.
func writeEnchantments(m map[string]any, s item.Stack) {
if len(s.Enchantments()) != 0 {
var enchantments []map[string]any
for _, e := range s.Enchantments() {
if eType, ok := item.EnchantmentID(e.Type()); ok {
enchantments = append(enchantments, map[string]any{
"id": int16(eType),
"lvl": int16(e.Level()),
})
}
}
m["ench"] = enchantments
}
}
// writeDisplay writes the display name and lore of an item to a map for NBT encoding.
func writeDisplay(m map[string]any, s item.Stack) {
name, lore := s.CustomName(), s.Lore()
v := map[string]any{}
if name != "" {
v["Name"] = name
}
if len(lore) != 0 {
v["Lore"] = lore
}
if len(v) != 0 {
m["display"] = v
}
}
// writeDamage writes the damage to an item.Stack (either an int16 for disk or int32 for network) to a map for NBT
// encoding.
func writeDamage(m map[string]any, s item.Stack, disk bool) {
if v, ok := m["Damage"]; !ok || v.(int16) == 0 {
if _, ok := s.Item().(item.Durable); ok {
if disk {
m["Damage"] = int16(s.MaxDurability() - s.Durability())
} else {
m["Damage"] = int32(s.MaxDurability() - s.Durability())
}
}
}
}
// writeAnvilCost ...
func writeAnvilCost(m map[string]any, s item.Stack) {
if cost := s.AnvilCost(); cost > 0 {
m["RepairCost"] = int32(cost)
}
}
// writeUnbreakable writes the unbreakable tag to an item stack if it is unbreakable.
func writeUnbreakable(m map[string]any, s item.Stack) {
if s.Unbreakable() {
m["Unbreakable"] = byte(1)
}
}