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@@ -0,0 +1,81 @@
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package packbuilder
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import (
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"encoding/json"
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"fmt"
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"image"
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"image/png"
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"os"
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"path/filepath"
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"strings"
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_ "unsafe" // Imported for compiler directives.
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"github.com/df-mc/dragonfly/server/world"
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)
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// buildBlocks builds all the block-related files for the resource pack. This includes textures, geometries, language
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// entries and terrain texture atlas.
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func buildBlocks(reg world.BlockRegistry, dir string) (count int, lang []string) {
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if err := os.MkdirAll(filepath.Join(dir, "models/blocks"), os.ModePerm); err != nil {
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panic(err)
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}
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if err := os.MkdirAll(filepath.Join(dir, "textures/blocks"), os.ModePerm); err != nil {
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panic(err)
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}
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textureData := make(map[string]any)
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for identifier, blk := range reg.CustomBlocks() {
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b, ok := blk.(world.CustomBlockBuildable)
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if !ok {
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continue
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}
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name := strings.Split(identifier, ":")[1]
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lang = append(lang, fmt.Sprintf("tile.%s.name=%s", identifier, b.Name()))
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for name, texture := range b.Textures() {
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textureData[name] = map[string]string{"textures": "textures/blocks/" + name}
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buildBlockTexture(dir, name, texture)
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}
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if b.Geometry() != nil {
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if err := os.WriteFile(filepath.Join(dir, "models/blocks", fmt.Sprintf("%s.geo.json", name)), b.Geometry(), 0666); err != nil {
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panic(err)
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}
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}
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count++
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}
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buildBlockAtlas(dir, map[string]any{
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"resource_pack_name": "vanilla",
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"texture_name": "atlas.terrain",
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"padding": 8,
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"num_mip_levels": 4,
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"texture_data": textureData,
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})
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return
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}
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// buildBlockTexture creates a PNG file for the block from the provided image and name and writes it to the pack.
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func buildBlockTexture(dir, name string, img image.Image) {
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texture, err := os.Create(filepath.Join(dir, fmt.Sprintf("textures/blocks/%s.png", name)))
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if err != nil {
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panic(err)
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}
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if err := png.Encode(texture, img); err != nil {
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_ = texture.Close()
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panic(err)
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}
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if err := texture.Close(); err != nil {
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panic(err)
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}
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}
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// buildBlockAtlas creates the identifier to texture mapping and writes it to the pack.
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func buildBlockAtlas(dir string, atlas map[string]any) {
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b, err := json.Marshal(atlas)
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if err != nil {
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panic(err)
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}
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if err := os.WriteFile(filepath.Join(dir, "textures/terrain_texture.json"), b, 0666); err != nil {
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panic(err)
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}
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}
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@@ -0,0 +1,70 @@
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package packbuilder
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import (
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"encoding/json"
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"fmt"
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"github.com/df-mc/dragonfly/server/world"
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"image"
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"image/png"
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"os"
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"path/filepath"
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"strings"
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_ "unsafe" // Imported for compiler directives.
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)
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// buildItems builds all the item-related files for the resource pack. This includes textures, language
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// entries and item atlas.
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func buildItems(dir string) (count int, lang []string) {
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if err := os.Mkdir(filepath.Join(dir, "items"), os.ModePerm); err != nil {
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panic(err)
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}
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if err := os.MkdirAll(filepath.Join(dir, "textures/items"), os.ModePerm); err != nil {
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panic(err)
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}
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textureData := make(map[string]any)
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for _, item := range world.CustomItems() {
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identifier, _ := item.EncodeItem()
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lang = append(lang, fmt.Sprintf("item.%s.name=%s", identifier, item.Name()))
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name := strings.Split(identifier, ":")[1]
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textureData[identifier] = map[string]string{"textures": fmt.Sprintf("textures/items/%s.png", name)}
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buildItemTexture(dir, name, item.Texture())
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count++
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}
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buildItemAtlas(dir, map[string]any{
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"resource_pack_name": "vanilla",
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"texture_name": "atlas.items",
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"texture_data": textureData,
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})
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return
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}
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// buildItemTexture creates a PNG file for the item from the provided image and name and writes it to the pack.
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func buildItemTexture(dir, name string, img image.Image) {
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texture, err := os.Create(filepath.Join(dir, "textures/items", name+".png"))
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if err != nil {
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panic(err)
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}
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if err := png.Encode(texture, img); err != nil {
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_ = texture.Close()
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panic(err)
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}
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if err := texture.Close(); err != nil {
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panic(err)
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}
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}
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// buildItemAtlas creates the identifier to texture mapping and writes it to the pack.
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func buildItemAtlas(dir string, atlas map[string]any) {
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b, err := json.Marshal(atlas)
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if err != nil {
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panic(err)
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}
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if err := os.WriteFile(filepath.Join(dir, "textures/item_texture.json"), b, 0666); err != nil {
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panic(err)
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}
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}
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@@ -0,0 +1,17 @@
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package packbuilder
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import (
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"os"
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"path/filepath"
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"strings"
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)
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// buildLanguageFile creates a lang file and writes all of the language entries to the pack.
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func buildLanguageFile(dir string, lang []string) {
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if err := os.Mkdir(filepath.Join(dir, "texts"), os.ModePerm); err != nil {
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panic(err)
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}
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if err := os.WriteFile(filepath.Join(dir, "texts/en_US.lang"), []byte(strings.Join(lang, "\n")), 0666); err != nil {
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panic(err)
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}
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}
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@@ -0,0 +1,53 @@
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package packbuilder
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import (
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"encoding/json"
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"github.com/google/uuid"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/resource"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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)
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// buildManifest creates a JSON manifest file for the client to be able to read the resource pack. It creates
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// basic information and writes it to the pack.
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func buildManifest(dir string, headerUUID, moduleUUID uuid.UUID) {
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m, err := json.Marshal(resource.Manifest{
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FormatVersion: 2,
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Header: resource.Header{
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Name: "dragonfly auto-generated resource pack",
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Description: "This resource pack contains auto-generated content from dragonfly",
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UUID: headerUUID,
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Version: [3]int{0, 0, 1},
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MinimumGameVersion: parseVersion(protocol.CurrentVersion),
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},
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Modules: []resource.Module{
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{
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UUID: moduleUUID.String(),
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Description: "This resource pack contains auto-generated content from dragonfly",
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Type: "resources",
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Version: [3]int{0, 0, 1},
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},
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},
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})
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if err != nil {
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panic(err)
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}
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if err := os.WriteFile(filepath.Join(dir, "manifest.json"), m, 0666); err != nil {
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panic(err)
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}
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}
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// parseVersion parses the version passed in the format of a.b.c as a [3]int.
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func parseVersion(ver string) [3]int {
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frag := strings.Split(ver, ".")
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if len(frag) != 3 {
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panic("invalid version number " + ver)
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}
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a, _ := strconv.ParseInt(frag[0], 10, 64)
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b, _ := strconv.ParseInt(frag[1], 10, 64)
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c, _ := strconv.ParseInt(frag[2], 10, 64)
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return [3]int{int(a), int(b), int(c)}
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}
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Binary file not shown.
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After Width: | Height: | Size: 5.8 KiB |
@@ -0,0 +1,52 @@
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package packbuilder
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import (
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_ "embed"
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"os"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/sandertv/gophertunnel/minecraft/resource"
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"golang.org/x/mod/sumdb/dirhash"
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)
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//go:embed pack_icon.png
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var packIcon []byte
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// BuildResourcePack builds a resource pack based on custom features that have been registered to the server.
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// It creates a UUID based on the hash of the directory so the client will only be prompted to download it
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// once it is changed.
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func BuildResourcePack(reg world.BlockRegistry) (*resource.Pack, bool) {
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dir, err := os.MkdirTemp("", "dragonfly_resource_pack-")
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if err != nil {
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panic(err)
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}
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defer os.RemoveAll(dir)
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var assets int
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var lang []string
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itemCount, itemLang := buildItems(dir)
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assets += itemCount
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lang = append(lang, itemLang...)
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blockCount, blockLang := buildBlocks(reg, dir)
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assets += blockCount
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lang = append(lang, blockLang...)
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if assets > 0 {
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buildLanguageFile(dir, lang)
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if err := os.WriteFile(dir+"/pack_icon.png", packIcon, 0666); err != nil {
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panic(err)
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}
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hash, err := dirhash.HashDir(dir, "", dirhash.Hash1)
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if err != nil {
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panic(err)
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}
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var header, module [16]byte
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copy(header[:], hash)
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copy(module[:], hash[16:])
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buildManifest(dir, header, module)
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return resource.MustReadPath(dir), true
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}
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return nil, false
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}
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Reference in New Issue
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