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package item
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"time"
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)
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// Axe is a tool generally used for mining wood-like blocks. It may also be used to break some plant-like
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// blocks at a faster pace such as pumpkins.
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type Axe struct {
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// Tier is the tier of the axe.
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Tier ToolTier
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}
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// UseOnBlock handles the stripping of logs when a player clicks a log with an axe.
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func (a Axe) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, _ User, ctx *UseContext) bool {
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if s, ok := tx.Block(pos).(Strippable); ok {
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if res, so, ok := s.Strip(); ok {
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tx.SetBlock(pos, res, nil)
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tx.PlaySound(pos.Vec3(), sound.ItemUseOn{Block: res})
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if so != nil {
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tx.PlaySound(pos.Vec3(), so)
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}
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ctx.DamageItem(1)
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return true
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}
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}
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return false
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}
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// Strippable represents a block that can be stripped by right-clicking it with
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// an axe.
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type Strippable interface {
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// Strip returns a block that is the result of stripping it. Alternatively,
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// the bool returned may be false to indicate the block couldn't be
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// stripped.
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Strip() (world.Block, world.Sound, bool)
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}
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// MaxCount always returns 1.
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func (a Axe) MaxCount() int {
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return 1
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}
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// DurabilityInfo ...
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func (a Axe) DurabilityInfo() DurabilityInfo {
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return DurabilityInfo{
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MaxDurability: a.Tier.Durability,
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BrokenItem: simpleItem(Stack{}),
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AttackDurability: 2,
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BreakDurability: 1,
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}
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}
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// SmeltInfo ...
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func (a Axe) SmeltInfo() SmeltInfo {
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switch a.Tier {
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case ToolTierIron:
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return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
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case ToolTierGold:
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return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
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case ToolTierCopper:
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return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
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}
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return SmeltInfo{}
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}
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// FuelInfo ...
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func (a Axe) FuelInfo() FuelInfo {
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if a.Tier == ToolTierWood {
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return newFuelInfo(time.Second * 10)
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}
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return FuelInfo{}
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}
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// AttackDamage ...
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func (a Axe) AttackDamage() float64 {
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return a.Tier.BaseAttackDamage + 2
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}
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// ToolType ...
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func (a Axe) ToolType() ToolType {
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return TypeAxe
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}
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// HarvestLevel ...
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func (a Axe) HarvestLevel() int {
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return a.Tier.HarvestLevel
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}
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// BaseMiningEfficiency ...
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func (a Axe) BaseMiningEfficiency(world.Block) float64 {
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return a.Tier.BaseMiningEfficiency
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}
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// RepairableBy ...
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func (a Axe) RepairableBy(i Stack) bool {
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return toolTierRepairable(a.Tier)(i)
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}
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// EnchantmentValue ...
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func (a Axe) EnchantmentValue() int {
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return a.Tier.EnchantmentValue
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}
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// EncodeItem ...
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func (a Axe) EncodeItem() (name string, meta int16) {
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return "minecraft:" + a.Tier.Name + "_axe", 0
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}
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