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package item
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import (
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"github.com/df-mc/dragonfly/server/world"
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"image/color"
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)
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// Boots are a defensive item that may be equipped in the boots armour slot. They come in several tiers, like
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// leather, gold, chain, iron and diamond.
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type Boots struct {
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// Tier is the tier of the boots.
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Tier ArmourTier
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// Trim specifies the trim of the armour.
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Trim ArmourTrim
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}
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// Use handles the auto-equipping of boots in the armour slot when using it.
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func (b Boots) Use(_ *world.Tx, _ User, ctx *UseContext) bool {
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ctx.SwapHeldWithArmour(3)
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return false
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}
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// MaxCount always returns 1.
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func (b Boots) MaxCount() int {
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return 1
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}
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// DurabilityInfo ...
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func (b Boots) DurabilityInfo() DurabilityInfo {
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return DurabilityInfo{
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MaxDurability: int(b.Tier.BaseDurability() + b.Tier.BaseDurability()/5.5),
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BrokenItem: simpleItem(Stack{}),
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}
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}
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// SmeltInfo ...
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func (b Boots) SmeltInfo() SmeltInfo {
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switch b.Tier.(type) {
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case ArmourTierIron, ArmourTierChain:
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return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
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case ArmourTierGold:
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return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
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case ArmourTierCopper:
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return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
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}
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return SmeltInfo{}
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}
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// RepairableBy ...
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func (b Boots) RepairableBy(i Stack) bool {
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return armourTierRepairable(b.Tier)(i)
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}
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// DefencePoints ...
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func (b Boots) DefencePoints() float64 {
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switch b.Tier.Name() {
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case "leather", "copper", "golden", "chainmail":
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return 1
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case "iron":
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return 2
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case "diamond", "netherite":
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return 3
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}
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panic("invalid boots tier")
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}
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// Toughness ...
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func (b Boots) Toughness() float64 {
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return b.Tier.Toughness()
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}
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// KnockBackResistance ...
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func (b Boots) KnockBackResistance() float64 {
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return b.Tier.KnockBackResistance()
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}
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// EnchantmentValue ...
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func (b Boots) EnchantmentValue() int {
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return b.Tier.EnchantmentValue()
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}
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// Boots ...
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func (b Boots) Boots() bool {
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return true
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}
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// WithTrim ...
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func (b Boots) WithTrim(trim ArmourTrim) world.Item {
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b.Trim = trim
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return b
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}
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// EncodeItem ...
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func (b Boots) EncodeItem() (name string, meta int16) {
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return "minecraft:" + b.Tier.Name() + "_boots", 0
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}
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// DecodeNBT ...
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func (b Boots) DecodeNBT(data map[string]any) any {
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if t, ok := b.Tier.(ArmourTierLeather); ok {
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if v, ok := data["customColor"].(int32); ok {
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t.Colour = rgbaFromInt32(v)
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b.Tier = t
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}
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}
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b.Trim = readTrim(data)
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return b
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}
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// EncodeNBT ...
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func (b Boots) EncodeNBT() map[string]any {
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m := map[string]any{}
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if t, ok := b.Tier.(ArmourTierLeather); ok && t.Colour != (color.RGBA{}) {
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m["customColor"] = int32FromRGBA(t.Colour)
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}
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writeTrim(m, b.Trim)
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return m
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}
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