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@@ -0,0 +1,37 @@
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package item
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Dye is an item that comes in 16 colours which allows you to colour blocks like concrete and sheep.
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type Dye struct {
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// Colour is the colour of the dye.
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Colour Colour
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}
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// UseOnBlock implements the colouring behaviour of signs.
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func (d Dye) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool {
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if dy, ok := tx.Block(pos).(dyeable); ok {
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if res, ok := dy.Dye(pos, user.Position(), d.Colour); ok {
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tx.SetBlock(pos, res, nil)
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ctx.SubtractFromCount(1)
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return true
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}
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}
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return false
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}
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// dyeable represents a block that may be dyed by clicking it with a dye item.
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type dyeable interface {
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// Dye uses a dye with the Colour passed on the block. The resulting block is returned. A bool is returned to
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// indicate if dyeing the block was successful.
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Dye(pos cube.Pos, userPos mgl64.Vec3, c Colour) (world.Block, bool)
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}
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// EncodeItem ...
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func (d Dye) EncodeItem() (name string, meta int16) {
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return "minecraft:" + d.Colour.String() + "_dye", 0
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}
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