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package enchantment
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import (
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// Fortune is an enchantment that gives a chance to receive more item drops from certain blocks.
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var Fortune fortune
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type fortune struct{}
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// Name ...
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func (fortune) Name() string {
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return "Fortune"
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}
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// MaxLevel ...
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func (fortune) MaxLevel() int {
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return 3
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}
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// Cost ...
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func (fortune) Cost(level int) (int, int) {
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minCost := 15 + (level-1)*9
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return minCost, minCost + 50 + level
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}
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// Rarity ...
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func (fortune) Rarity() item.EnchantmentRarity {
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return item.EnchantmentRarityRare
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}
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// CompatibleWithEnchantment ...
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func (fortune) CompatibleWithEnchantment(t item.EnchantmentType) bool {
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return t != SilkTouch
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}
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// CompatibleWithItem ...
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func (fortune) CompatibleWithItem(i world.Item) bool {
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t, ok := i.(item.Tool)
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return ok && (t.ToolType() == item.TypePickaxe || t.ToolType() == item.TypeShovel || t.ToolType() == item.TypeAxe || t.ToolType() == item.TypeHoe)
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}
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