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package enchantment
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import (
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// ProjectileProtection is an armour enchantment that reduces damage from
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// projectiles.
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var ProjectileProtection projectileProtection
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type projectileProtection struct{}
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// Name ...
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func (projectileProtection) Name() string {
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return "Projectile Protection"
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}
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// MaxLevel ...
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func (projectileProtection) MaxLevel() int {
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return 4
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}
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// Cost ...
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func (projectileProtection) Cost(level int) (int, int) {
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minCost := 3 + (level-1)*6
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return minCost, minCost + 6
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}
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// Rarity ...
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func (projectileProtection) Rarity() item.EnchantmentRarity {
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return item.EnchantmentRarityUncommon
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}
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// Modifier returns the base protection modifier for the enchantment.
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func (projectileProtection) Modifier() float64 {
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return 0.08
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}
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// CompatibleWithEnchantment ...
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func (projectileProtection) CompatibleWithEnchantment(t item.EnchantmentType) bool {
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return t != BlastProtection && t != FireProtection && t != Protection
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}
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// CompatibleWithItem ...
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func (projectileProtection) CompatibleWithItem(i world.Item) bool {
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_, ok := i.(item.Armour)
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return ok
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}
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