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package enchantment
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import (
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// Respiration extends underwater breathing time by +15 seconds per enchantment
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// level in addition to the default time of 15 seconds.
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var Respiration respiration
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type respiration struct{}
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// Name ...
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func (respiration) Name() string {
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return "Respiration"
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}
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// MaxLevel ...
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func (respiration) MaxLevel() int {
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return 3
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}
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// Cost ...
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func (respiration) Cost(level int) (int, int) {
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minCost := 10 * level
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return minCost, minCost + 30
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}
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// Rarity ...
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func (respiration) Rarity() item.EnchantmentRarity {
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return item.EnchantmentRarityRare
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}
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// Chance returns the chance of the enchantment blocking the air supply from ticking.
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func (respiration) Chance(level int) float64 {
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return 1.0 / float64(level+1)
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}
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// CompatibleWithEnchantment ...
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func (respiration) CompatibleWithEnchantment(item.EnchantmentType) bool {
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return true
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}
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// CompatibleWithItem ...
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func (respiration) CompatibleWithItem(i world.Item) bool {
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h, ok := i.(item.HelmetType)
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return ok && h.Helmet()
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}
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