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package enchantment
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import (
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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)
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// SoulSpeed is an enchantment that can be applied on boots and allows the
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// player to walk more quickly on soul sand or soul soil.
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var SoulSpeed soulSpeed
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type soulSpeed struct{}
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// Name ...
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func (soulSpeed) Name() string {
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return "Soul Speed"
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}
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// MaxLevel ...
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func (soulSpeed) MaxLevel() int {
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return 3
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}
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// Cost ...
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func (soulSpeed) Cost(level int) (int, int) {
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minCost := level * 10
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return minCost, minCost + 15
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}
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// Rarity ...
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func (soulSpeed) Rarity() item.EnchantmentRarity {
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return item.EnchantmentRarityVeryRare
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}
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// Treasure ...
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func (soulSpeed) Treasure() bool {
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return true
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}
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// CompatibleWithEnchantment ...
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func (soulSpeed) CompatibleWithEnchantment(item.EnchantmentType) bool {
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return true
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}
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// CompatibleWithItem ...
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func (soulSpeed) CompatibleWithItem(i world.Item) bool {
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b, ok := i.(item.BootsType)
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return ok && b.Boots()
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}
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