up3
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled

This commit is contained in:
2026-07-09 08:33:57 +08:00
commit 26ed99fda6
845 changed files with 75419 additions and 0 deletions
+51
View File
@@ -0,0 +1,51 @@
package item
// EnchantmentRarity represents an enchantment rarity for enchantments. These rarities may inhibit certain properties,
// such as anvil costs or enchanting table weights.
type EnchantmentRarity interface {
// Name returns the name of the enchantment rarity.
Name() string
// Cost returns the cost of the enchantment rarity.
Cost() int
// Weight returns the weight of the enchantment rarity.
Weight() int
}
var (
// EnchantmentRarityCommon represents the common enchantment rarity.
EnchantmentRarityCommon enchantmentRarityCommon
// EnchantmentRarityUncommon represents the uncommon enchantment rarity.
EnchantmentRarityUncommon enchantmentRarityUncommon
// EnchantmentRarityRare represents the rare enchantment rarity.
EnchantmentRarityRare enchantmentRarityRare
// EnchantmentRarityVeryRare represents the very rare enchantment rarity.
EnchantmentRarityVeryRare enchantmentRarityVeryRare
)
// enchantmentRarityCommon represents the common enchantment rarity.
type enchantmentRarityCommon struct{}
func (enchantmentRarityCommon) Name() string { return "Common" }
func (enchantmentRarityCommon) Cost() int { return 1 }
func (enchantmentRarityCommon) Weight() int { return 10 }
// enchantmentRarityUncommon represents the uncommon enchantment rarity.
type enchantmentRarityUncommon struct{}
func (enchantmentRarityUncommon) Name() string { return "Uncommon" }
func (enchantmentRarityUncommon) Cost() int { return 2 }
func (enchantmentRarityUncommon) Weight() int { return 5 }
// enchantmentRarityRare represents the rare enchantment rarity.
type enchantmentRarityRare struct{}
func (enchantmentRarityRare) Name() string { return "Rare" }
func (enchantmentRarityRare) Cost() int { return 4 }
func (enchantmentRarityRare) Weight() int { return 2 }
// enchantmentRarityVeryRare represents the very rare enchantment rarity.
type enchantmentRarityVeryRare struct{}
func (enchantmentRarityVeryRare) Name() string { return "Very Rare" }
func (enchantmentRarityVeryRare) Cost() int { return 8 }
func (enchantmentRarityVeryRare) Weight() int { return 1 }