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package item
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// FireworkShape represents a shape of a firework.
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type FireworkShape struct {
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fireworkShape
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}
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// FireworkShapeSmallSphere is a small sphere firework.
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func FireworkShapeSmallSphere() FireworkShape {
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return FireworkShape{0}
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}
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// FireworkShapeHugeSphere is a huge sphere firework.
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func FireworkShapeHugeSphere() FireworkShape {
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return FireworkShape{1}
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}
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// FireworkShapeStar is a star firework.
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func FireworkShapeStar() FireworkShape {
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return FireworkShape{2}
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}
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// FireworkShapeCreeperHead is a creeper head firework.
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func FireworkShapeCreeperHead() FireworkShape {
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return FireworkShape{3}
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}
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// FireworkShapeBurst is a burst firework.
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func FireworkShapeBurst() FireworkShape {
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return FireworkShape{4}
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}
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type fireworkShape uint8
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// Uint8 returns the firework as a uint8.
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func (f fireworkShape) Uint8() uint8 {
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return uint8(f)
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}
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// Name ...
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func (f fireworkShape) Name() string {
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switch f {
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case 0:
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return "Small Sphere"
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case 1:
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return "Huge Sphere"
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case 2:
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return "Star"
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case 3:
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return "Creeper Head"
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case 4:
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return "Burst"
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}
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panic("unknown firework type")
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}
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// String ...
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func (f fireworkShape) String() string {
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switch f {
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case 0:
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return "small_sphere"
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case 1:
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return "huge_sphere"
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case 2:
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return "star"
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case 3:
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return "creeper_head"
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case 4:
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return "burst"
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}
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panic("unknown firework type")
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}
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// FireworkShapes ...
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func FireworkShapes() []FireworkShape {
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return []FireworkShape{FireworkShapeSmallSphere(), FireworkShapeHugeSphere(), FireworkShapeStar(), FireworkShapeCreeperHead(), FireworkShapeBurst()}
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}
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