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package item
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// InkSac is an item dropped by a squid upon death used to create black dye, dark prismarine and book and quill. The
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// glowing variant, obtained by killing a glow squid, may be used to cause sign text to light up.
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type InkSac struct {
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// Glowing specifies if the ink sac is that of a glow squid. If true, it may be used on a sign to light up its text.
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Glowing bool
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}
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// UseOnBlock handles the logic of using an ink sac on a sign. Glowing ink sacs turn the text of these signs glowing,
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// whereas normal ink sacs revert them back to non-glowing text.
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func (i InkSac) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool {
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if in, ok := tx.Block(pos).(inkable); ok {
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if res, ok := in.Ink(pos, user.Position(), i.Glowing); ok {
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tx.SetBlock(pos, res, nil)
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ctx.SubtractFromCount(1)
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return true
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}
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}
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return false
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}
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// inkable represents a block that may be inked, either glowing or reverted from glowing, by using a (glow) ink sac
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// on it.
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type inkable interface {
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// Ink uses an ink sac on the block, returning the resulting block and a bool specifying if inking the block was
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// successful.
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Ink(pos cube.Pos, userPos mgl64.Vec3, glowing bool) (world.Block, bool)
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}
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// EncodeItem ...
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func (i InkSac) EncodeItem() (name string, meta int16) {
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if i.Glowing {
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return "minecraft:glow_ink_sac", 0
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}
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return "minecraft:ink_sac", 0
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}
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