up3
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
This commit is contained in:
@@ -0,0 +1,122 @@
|
||||
package item
|
||||
|
||||
import (
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
"image/color"
|
||||
)
|
||||
|
||||
// Leggings are a defensive item that may be equipped in the leggings armour slot. They come in several tiers,
|
||||
// like leather, gold, chain, iron and diamond.
|
||||
type Leggings struct {
|
||||
// Tier is the tier of the leggings.
|
||||
Tier ArmourTier
|
||||
// Trim specifies the trim of the armour.
|
||||
Trim ArmourTrim
|
||||
}
|
||||
|
||||
// Use handles the auto-equipping of leggings in an armour slot by using the item.
|
||||
func (l Leggings) Use(_ *world.Tx, _ User, ctx *UseContext) bool {
|
||||
ctx.SwapHeldWithArmour(2)
|
||||
return false
|
||||
}
|
||||
|
||||
// MaxCount always returns 1.
|
||||
func (l Leggings) MaxCount() int {
|
||||
return 1
|
||||
}
|
||||
|
||||
// DefencePoints ...
|
||||
func (l Leggings) DefencePoints() float64 {
|
||||
switch l.Tier.Name() {
|
||||
case "leather":
|
||||
return 2
|
||||
case "copper", "golden":
|
||||
return 3
|
||||
case "chainmail":
|
||||
return 4
|
||||
case "iron":
|
||||
return 5
|
||||
case "diamond", "netherite":
|
||||
return 6
|
||||
}
|
||||
panic("invalid leggings tier")
|
||||
}
|
||||
|
||||
// Toughness ...
|
||||
func (l Leggings) Toughness() float64 {
|
||||
return l.Tier.Toughness()
|
||||
}
|
||||
|
||||
// KnockBackResistance ...
|
||||
func (l Leggings) KnockBackResistance() float64 {
|
||||
return l.Tier.KnockBackResistance()
|
||||
}
|
||||
|
||||
// EnchantmentValue ...
|
||||
func (l Leggings) EnchantmentValue() int {
|
||||
return l.Tier.EnchantmentValue()
|
||||
}
|
||||
|
||||
// Leggings ...
|
||||
func (l Leggings) Leggings() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// DurabilityInfo ...
|
||||
func (l Leggings) DurabilityInfo() DurabilityInfo {
|
||||
return DurabilityInfo{
|
||||
MaxDurability: int(l.Tier.BaseDurability() + l.Tier.BaseDurability()/2.5),
|
||||
BrokenItem: simpleItem(Stack{}),
|
||||
}
|
||||
}
|
||||
|
||||
// RepairableBy ...
|
||||
func (l Leggings) RepairableBy(i Stack) bool {
|
||||
return armourTierRepairable(l.Tier)(i)
|
||||
}
|
||||
|
||||
// SmeltInfo ...
|
||||
func (l Leggings) SmeltInfo() SmeltInfo {
|
||||
switch l.Tier.(type) {
|
||||
case ArmourTierIron, ArmourTierChain:
|
||||
return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
|
||||
case ArmourTierGold:
|
||||
return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
|
||||
case ArmourTierCopper:
|
||||
return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
|
||||
}
|
||||
return SmeltInfo{}
|
||||
}
|
||||
|
||||
// WithTrim ...
|
||||
func (l Leggings) WithTrim(trim ArmourTrim) world.Item {
|
||||
l.Trim = trim
|
||||
return l
|
||||
}
|
||||
|
||||
// EncodeItem ...
|
||||
func (l Leggings) EncodeItem() (name string, meta int16) {
|
||||
return "minecraft:" + l.Tier.Name() + "_leggings", 0
|
||||
}
|
||||
|
||||
// DecodeNBT ...
|
||||
func (l Leggings) DecodeNBT(data map[string]any) any {
|
||||
if t, ok := l.Tier.(ArmourTierLeather); ok {
|
||||
if v, ok := data["customColor"].(int32); ok {
|
||||
t.Colour = rgbaFromInt32(v)
|
||||
l.Tier = t
|
||||
}
|
||||
}
|
||||
l.Trim = readTrim(data)
|
||||
return l
|
||||
}
|
||||
|
||||
// EncodeNBT ...
|
||||
func (l Leggings) EncodeNBT() map[string]any {
|
||||
m := map[string]any{}
|
||||
if t, ok := l.Tier.(ArmourTierLeather); ok && t.Colour != (color.RGBA{}) {
|
||||
m["customColor"] = int32FromRGBA(t.Colour)
|
||||
}
|
||||
writeTrim(m, l.Trim)
|
||||
return m
|
||||
}
|
||||
Reference in New Issue
Block a user