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package item
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import (
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"github.com/df-mc/dragonfly/server/item/potion"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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)
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// LingeringPotion is a variant of a splash potion that can be thrown to leave clouds with status effects that linger on
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// the ground in an area.
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type LingeringPotion struct {
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// Type is the type of lingering potion.
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Type potion.Potion
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}
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// MaxCount ...
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func (l LingeringPotion) MaxCount() int {
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return 1
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}
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// Use ...
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func (l LingeringPotion) Use(tx *world.Tx, user User, ctx *UseContext) bool {
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create := tx.World().EntityRegistry().Config().LingeringPotion
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opts := world.EntitySpawnOpts{Position: eyePosition(user), Velocity: throwableOffset(user.Rotation()).Vec3().Mul(0.5)}
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tx.AddEntity(create(opts, l.Type, user))
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tx.PlaySound(user.Position(), sound.ItemThrow{})
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ctx.SubtractFromCount(1)
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return true
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}
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// EncodeItem ...
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func (l LingeringPotion) EncodeItem() (name string, meta int16) {
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return "minecraft:lingering_potion", int16(l.Type.Uint8())
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}
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