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package item
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/df-mc/dragonfly/server/world/sound"
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"github.com/go-gl/mathgl/mgl64"
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"time"
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)
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// Shovel is a tool generally used for mining ground-like blocks, such as sand, gravel and dirt. Additionally,
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// shovels may be used to turn grass into dirt paths.
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type Shovel struct {
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// Tier is the tier of the shovel.
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Tier ToolTier
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}
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// UseOnBlock handles the creation of dirt path blocks from dirt or grass blocks.
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func (s Shovel) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, _ User, ctx *UseContext) bool {
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if b, ok := tx.Block(pos).(shovellable); ok {
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if res, ok := b.Shovel(); ok {
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if face == cube.FaceDown {
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// Dirt paths are not created when the bottom face is clicked.
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return false
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}
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if tx.Block(pos.Side(cube.FaceUp)) != air() {
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// Dirt paths can only be created if air is above the grass block.
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return false
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}
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tx.SetBlock(pos, res, nil)
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tx.PlaySound(pos.Vec3(), sound.ItemUseOn{Block: res})
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ctx.DamageItem(1)
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return true
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}
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}
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return false
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}
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// shovellable represents a block that can be changed by using a shovel on it.
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type shovellable interface {
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// Shovel returns a block that results from using a shovel on it, or false if it could not be changed using
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// a shovel.
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Shovel() (world.Block, bool)
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}
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// MaxCount always returns 1.
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func (s Shovel) MaxCount() int {
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return 1
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}
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// AttackDamage returns the attack damage to the shovel.
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func (s Shovel) AttackDamage() float64 {
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return s.Tier.BaseAttackDamage
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}
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// ToolType returns the tool type for shovels.
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func (s Shovel) ToolType() ToolType {
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return TypeShovel
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}
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// HarvestLevel ...
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func (s Shovel) HarvestLevel() int {
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return s.Tier.HarvestLevel
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}
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// BaseMiningEfficiency ...
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func (s Shovel) BaseMiningEfficiency(world.Block) float64 {
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return s.Tier.BaseMiningEfficiency
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}
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// EnchantmentValue ...
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func (s Shovel) EnchantmentValue() int {
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return s.Tier.EnchantmentValue
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}
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// DurabilityInfo ...
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func (s Shovel) DurabilityInfo() DurabilityInfo {
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return DurabilityInfo{
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MaxDurability: s.Tier.Durability,
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BrokenItem: simpleItem(Stack{}),
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AttackDurability: 2,
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BreakDurability: 1,
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}
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}
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// SmeltInfo ...
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func (s Shovel) SmeltInfo() SmeltInfo {
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switch s.Tier {
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case ToolTierIron:
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return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
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case ToolTierGold:
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return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
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case ToolTierCopper:
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return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
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}
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return SmeltInfo{}
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}
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// FuelInfo ...
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func (s Shovel) FuelInfo() FuelInfo {
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if s.Tier == ToolTierWood {
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return newFuelInfo(time.Second * 10)
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}
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return FuelInfo{}
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}
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// RepairableBy ...
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func (s Shovel) RepairableBy(i Stack) bool {
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return toolTierRepairable(s.Tier)(i)
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}
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// EncodeItem ...
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func (s Shovel) EncodeItem() (name string, meta int16) {
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return "minecraft:" + s.Tier.Name + "_shovel", 0
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}
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