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package item
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import "github.com/df-mc/dragonfly/server/world"
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// TurtleShell are items that are used for brewing or as a helmet to give the player the Water Breathing
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// status effect.
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type TurtleShell struct{}
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// Use handles the using of a turtle shell to auto-equip it in an armour slot.
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func (TurtleShell) Use(_ *world.Tx, _ User, ctx *UseContext) bool {
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ctx.SwapHeldWithArmour(0)
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return false
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}
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// DurabilityInfo ...
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func (TurtleShell) DurabilityInfo() DurabilityInfo {
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return DurabilityInfo{
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MaxDurability: 276,
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BrokenItem: simpleItem(Stack{}),
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}
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}
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// RepairableBy ...
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func (TurtleShell) RepairableBy(i Stack) bool {
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_, ok := i.Item().(Scute)
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return ok
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}
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// MaxCount always returns 1.
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func (TurtleShell) MaxCount() int {
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return 1
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}
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// DefencePoints ...
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func (TurtleShell) DefencePoints() float64 {
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return 2
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}
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// Toughness ...
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func (TurtleShell) Toughness() float64 {
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return 0
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}
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// KnockBackResistance ...
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func (TurtleShell) KnockBackResistance() float64 {
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return 0
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}
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// EnchantmentValue ...
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func (TurtleShell) EnchantmentValue() int {
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return 9
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}
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// Helmet ...
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func (TurtleShell) Helmet() bool {
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return true
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}
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// EncodeItem ...
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func (TurtleShell) EncodeItem() (name string, meta int16) {
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return "minecraft:turtle_helmet", 0
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}
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