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2026-07-09 08:33:57 +08:00
commit 26ed99fda6
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package form
import (
"encoding/json"
"strings"
)
// Element represents an element that may be added to a Form. Any of the types in this package that implement
// the element interface may be used as struct fields when passing the form structure to form.New().
type Element interface {
json.Marshaler
elem()
}
// MenuElement represents an element that may be added to a Menu form. This includes buttons, dividers,
// headers, and labels.
type MenuElement interface {
json.Marshaler
menuElem()
}
// Divider represents a visual separator element on a form. It displays a horizontal line.
type Divider struct{}
// MarshalJSON ...
func (d Divider) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "divider",
"text": "",
})
}
// Header represents a header element on a form. It displays larger, emphasised text for section titles.
type Header struct {
// Text is the text held by the header. The text may contain Minecraft formatting codes.
Text string
}
// NewHeader creates and returns a new Header with the text passed.
func NewHeader(text string) Header {
return Header{Text: text}
}
// MarshalJSON ...
func (h Header) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "header",
"text": h.Text,
})
}
// Label represents a static label on a form. It serves only to display a box of text, and users cannot
// submit values to it.
type Label struct {
// Text is the text held by the label. The text may contain Minecraft formatting codes.
Text string
}
// NewLabel creates and returns a new Label with the values passed.
func NewLabel(text string) Label {
return Label{Text: text}
}
// MarshalJSON ...
func (l Label) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "label",
"text": l.Text,
})
}
// Input represents a text input box element. Submitters may write any text in these boxes with no specific
// length.
type Input struct {
// Text is the text displayed over the input element. The text may contain Minecraft formatting codes.
Text string
// Default is the default value filled out in the input. The user may remove this value and fill out its
// own text. The text may contain Minecraft formatting codes.
Default string
// Placeholder is the text displayed in the input box if it does not contain any text filled out by the
// user. The text may contain Minecraft formatting codes.
Placeholder string
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value string
}
// NewInput creates and returns a new Input with the values passed.
func NewInput(text, defaultValue, placeholder string) Input {
return Input{Text: text, Default: defaultValue, Placeholder: placeholder}
}
// WithTooltip returns a copy of the Input with the tooltip set.
func (i Input) WithTooltip(tooltip string) Input {
i.Tooltip = tooltip
return i
}
// MarshalJSON ...
func (i Input) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "input",
"text": i.Text,
"default": i.Default,
"placeholder": i.Placeholder,
}
if i.Tooltip != "" {
m["tooltip"] = i.Tooltip
}
return json.Marshal(m)
}
// Value returns the value filled out by the user.
func (i Input) Value() string {
return i.value
}
// Toggle represents an on-off button element. Submitters may either toggle this on or off, which will then
// hold a value of true or false respectively.
type Toggle struct {
// Text is the text displayed over the toggle element. The text may contain Minecraft formatting codes.
Text string
// Default determines if the toggle should be on/off by default.
Default bool
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value bool
}
// NewToggle creates and returns a new Toggle with the values passed.
func NewToggle(text string, defaultValue bool) Toggle {
return Toggle{Text: text, Default: defaultValue}
}
// WithTooltip returns a copy of the Toggle with the tooltip set.
func (t Toggle) WithTooltip(tooltip string) Toggle {
t.Tooltip = tooltip
return t
}
// MarshalJSON ...
func (t Toggle) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "toggle",
"text": t.Text,
"default": t.Default,
}
if t.Tooltip != "" {
m["tooltip"] = t.Tooltip
}
return json.Marshal(m)
}
// Value returns the value filled out by the user.
func (t Toggle) Value() bool {
return t.value
}
// Slider represents a slider element. Submitters may move the slider to values within the range of the slider
// to select a value.
type Slider struct {
// Text is the text displayed over the slider element. The text may contain Minecraft formatting codes.
Text string
// Min and Max are used to specify the minimum and maximum range of the slider. A value lower or higher
// than these values cannot be selected.
Min, Max float64
// StepSize is the size that one step of the slider takes up. When set to 1.0 for example, a submitter
// will be able to select only whole values.
StepSize float64
// Default is the default value filled out for the slider.
Default float64
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value float64
}
// NewSlider creates and returns a new Slider using the values passed.
func NewSlider(text string, min, max, stepSize, defaultValue float64) Slider {
return Slider{Text: text, Min: min, Max: max, StepSize: stepSize, Default: defaultValue}
}
// WithTooltip returns a copy of the Slider with the tooltip set.
func (s Slider) WithTooltip(tooltip string) Slider {
s.Tooltip = tooltip
return s
}
// MarshalJSON ...
func (s Slider) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "slider",
"text": s.Text,
"min": s.Min,
"max": s.Max,
"step": s.StepSize,
"default": s.Default,
}
if s.Tooltip != "" {
m["tooltip"] = s.Tooltip
}
return json.Marshal(m)
}
// Value returns the value filled out by the user.
func (s Slider) Value() float64 {
return s.value
}
// Dropdown represents a dropdown which, when clicked, opens a window with the options set in the Options
// field. Submitters may select one of the options.
type Dropdown struct {
// Text is the text displayed over the dropdown element. The text may contain Minecraft formatting codes.
Text string
// Options holds a list of options that a Submitter may select. The order of these options is retained
// when shown to the submitter of the form.
Options []string
// DefaultIndex is the index in the Options slice that is used as default. When sent to a Submitter, the
// value at this index in the Options slice will be selected.
DefaultIndex int
// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
// appears when a tooltip is set.
Tooltip string
value int
}
// NewDropdown creates and returns new Dropdown using the values passed.
func NewDropdown(text string, options []string, defaultIndex int) Dropdown {
return Dropdown{Text: text, Options: options, DefaultIndex: defaultIndex}
}
// WithTooltip returns a copy of the Dropdown with the tooltip set.
func (d Dropdown) WithTooltip(tooltip string) Dropdown {
d.Tooltip = tooltip
return d
}
// MarshalJSON ...
func (d Dropdown) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "dropdown",
"text": d.Text,
"default": d.DefaultIndex,
"options": d.Options,
}
if d.Tooltip != "" {
m["tooltip"] = d.Tooltip
}
return json.Marshal(m)
}
// Value returns the value that the Submitter submitted. The value is an index pointing to the selected option
// in the Options slice.
func (d Dropdown) Value() int {
return d.value
}
// StepSlider represents a slider that has a number of options that may be selected. It is essentially a
// combination of a Dropdown and a Slider, looking like a slider but having properties like a dropdown.
type StepSlider Dropdown
// NewStepSlider creates and returns new StepSlider using the values passed.
func NewStepSlider(text string, options []string, defaultIndex int) StepSlider {
return StepSlider{Text: text, Options: options, DefaultIndex: defaultIndex}
}
// WithTooltip returns a copy of the StepSlider with the tooltip set.
func (s StepSlider) WithTooltip(tooltip string) StepSlider {
s.Tooltip = tooltip
return s
}
// MarshalJSON ...
func (s StepSlider) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "step_slider",
"text": s.Text,
"default": s.DefaultIndex,
"steps": s.Options,
}
if s.Tooltip != "" {
m["tooltip"] = s.Tooltip
}
return json.Marshal(m)
}
// Value returns the value that the Submitter submitted. The value is an index pointing to the selected option
// in the Options slice.
func (s StepSlider) Value() int {
return s.value
}
// Button represents a button added to a Menu or Modal form. The button has text on it and an optional image,
// which may be either retrieved from a website or the local assets of the game.
type Button struct {
// Text holds the text displayed on the button. It may use Minecraft formatting codes and may have
// newlines.
Text string
// Image holds a path to an image for the button. The Image may either be a URL pointing to an image,
// such as 'https://someimagewebsite.com/someimage.png', or a path pointing to a local asset, such as
// 'textures/blocks/grass_carried'.
Image string
}
// NewButton creates and returns a new Button using the text and image passed.
func NewButton(text, image string) Button {
return Button{Text: text, Image: image}
}
// MarshalJSON ...
func (b Button) MarshalJSON() ([]byte, error) {
m := map[string]any{
"type": "button",
"text": b.Text,
}
if b.Image != "" {
buttonType := "path"
if strings.HasPrefix(b.Image, "http:") || strings.HasPrefix(b.Image, "https:") {
buttonType = "url"
}
m["image"] = map[string]any{"type": buttonType, "data": b.Image}
}
return json.Marshal(m)
}
func (Divider) elem() {}
func (Header) elem() {}
func (Label) elem() {}
func (Input) elem() {}
func (Toggle) elem() {}
func (Slider) elem() {}
func (Dropdown) elem() {}
func (StepSlider) elem() {}
func (Divider) menuElem() {}
func (Header) menuElem() {}
func (Label) menuElem() {}
func (Button) menuElem() {}
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package form
import (
"bytes"
"encoding/json"
"fmt"
"reflect"
"strings"
"unicode/utf8"
"github.com/df-mc/dragonfly/server/world"
)
// Form represents a form that may be sent to a Submitter. The three types of forms, custom forms, menu forms
// and modal forms implement this interface.
type Form interface {
json.Marshaler
SubmitJSON(b []byte, submitter Submitter, tx *world.Tx) error
}
// Custom represents a form that may be sent to a player and has fields that should be filled out by the
// player that the form is sent to.
type Custom struct {
title string
submittable Submittable
}
// MarshalJSON ...
func (f Custom) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "custom_form",
"title": f.title,
"content": f.Elements(),
})
}
// New creates a new (custom) form with the title passed and returns it. The title is formatted according to
// the rules of fmt.Sprintln.
// The submittable passed is used to create the structure of the form. The values of the Submittable's form
// fields are used to set text, defaults and placeholders. If the Submittable passed is not a struct, New
// panics. New also panics if one of the exported field types of the Submittable is not one that implements
// the Element interface.
func New(submittable Submittable, title ...any) Custom {
t := reflect.TypeOf(submittable)
if t.Kind() != reflect.Struct {
panic("submittable must be struct")
}
f := Custom{title: format(title), submittable: submittable}
f.verify()
return f
}
// Title returns the formatted title passed when the form was created using New().
func (f Custom) Title() string {
return f.title
}
// Elements returns a list of all elements as set in the Submittable passed to form.New().
func (f Custom) Elements() []Element {
v := reflect.New(reflect.TypeOf(f.submittable)).Elem()
v.Set(reflect.ValueOf(f.submittable))
n := v.NumField()
elements := make([]Element, 0, n)
for i := 0; i < n; i++ {
field := v.Field(i)
if !field.CanSet() {
continue
}
// Each exported field is guaranteed to implement the Element interface.
elements = append(elements, field.Interface().(Element))
}
return elements
}
// SubmitJSON submits a JSON data slice to the form. The form will check all values in the JSON array passed,
// making sure their values are valid for the form's elements.
// If the values are valid and can be parsed properly, the Submittable.Submit() method of the form's Submittable is
// called and the fields of the Submittable will be filled out.
func (f Custom) SubmitJSON(b []byte, submitter Submitter, tx *world.Tx) error {
if b == nil {
if closer, ok := f.submittable.(Closer); ok {
closer.Close(submitter, tx)
}
return nil
}
dec := json.NewDecoder(bytes.NewBuffer(b))
dec.UseNumber()
var data []any
if err := dec.Decode(&data); err != nil {
return fmt.Errorf("error decoding JSON data to slice: %w", err)
}
v := reflect.New(reflect.TypeOf(f.submittable)).Elem()
v.Set(reflect.ValueOf(f.submittable))
for i := 0; i < v.NumField(); i++ {
fieldV := v.Field(i)
if !fieldV.CanSet() {
continue
}
e := fieldV.Interface().(Element)
if len(data) == 0 {
return fmt.Errorf("form JSON data array does not have enough values")
}
if elementReadonly(e) {
data = data[1:]
continue
}
elem, err := f.parseValue(e, data[0])
if err != nil {
return fmt.Errorf("error parsing form response value: %w", err)
}
fieldV.Set(elem)
data = data[1:]
}
v.Interface().(Submittable).Submit(submitter, tx)
return nil
}
// elementReadonly returns true if the element is read only.
func elementReadonly(e Element) bool {
switch e.(type) {
case Divider, Header, Label:
return true
default:
return false
}
}
// parseValue parses a value into the Element passed and returns it as a reflection Value. If the value is not
// valid for the element, an error is returned.
func (f Custom) parseValue(elem Element, s any) (reflect.Value, error) {
var ok bool
var value reflect.Value
switch element := elem.(type) {
case Input:
element.value, ok = s.(string)
if !ok {
return value, fmt.Errorf("value %v is not allowed for input element", s)
}
if !utf8.ValidString(element.value) {
return value, fmt.Errorf("value %v is not valid UTF8", s)
}
value = reflect.ValueOf(element)
case Toggle:
element.value, ok = s.(bool)
if !ok {
return value, fmt.Errorf("value %v is not allowed for toggle element", s)
}
value = reflect.ValueOf(element)
case Slider:
v, ok := s.(json.Number)
f, err := v.Float64()
if !ok || err != nil {
return value, fmt.Errorf("value %v is not allowed for slider element", s)
}
if f > element.Max || f < element.Min {
return value, fmt.Errorf("slider value %v is out of range %v-%v", f, element.Min, element.Max)
}
element.value = f
value = reflect.ValueOf(element)
case Dropdown:
v, ok := s.(json.Number)
f, err := v.Int64()
if !ok || err != nil {
return value, fmt.Errorf("value %v is not allowed for dropdown element", s)
}
if f < 0 || int(f) >= len(element.Options) {
return value, fmt.Errorf("dropdown value %v is out of range %v-%v", f, 0, len(element.Options)-1)
}
element.value = int(f)
value = reflect.ValueOf(element)
case StepSlider:
v, ok := s.(json.Number)
f, err := v.Int64()
if !ok || err != nil {
return value, fmt.Errorf("value %v is not allowed for dropdown element", s)
}
if f < 0 || int(f) >= len(element.Options) {
return value, fmt.Errorf("dropdown value %v is out of range %v-%v", f, 0, len(element.Options)-1)
}
element.value = int(f)
value = reflect.ValueOf(element)
}
return value, nil
}
// verify verifies if the form is valid, checking if the fields all implement the Element interface. It panics
// if the form is not valid.
func (f Custom) verify() {
el := reflect.TypeOf((*Element)(nil)).Elem()
v := reflect.New(reflect.TypeOf(f.submittable)).Elem()
v.Set(reflect.ValueOf(f.submittable))
t := reflect.TypeOf(f.submittable)
for i := 0; i < v.NumField(); i++ {
if !v.Field(i).CanSet() {
continue
}
if !t.Field(i).Type.Implements(el) {
panic("all exported fields must implement form.Element interface")
}
}
}
// format is a utility function to format a list of values to have spaces between them, but no newline at the
// end.
func format(a []any) string {
return strings.TrimSuffix(strings.TrimSuffix(fmt.Sprintln(a...), "\n"), "\n")
}
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package form
import (
"encoding/json"
"fmt"
"reflect"
"github.com/df-mc/dragonfly/server/world"
)
// Menu represents a menu form. These menus are made up of a title and a body, with a number of elements which
// come below the body. These elements can include buttons, dividers, headers, and labels.
type Menu struct {
title, body string
submittable MenuSubmittable
elements []MenuElement
}
// NewMenu creates a new Menu form using the MenuSubmittable passed to handle the output of the form. The
// title passed is formatted following the rules of fmt.Sprintln.
func NewMenu(submittable MenuSubmittable, title ...any) Menu {
t := reflect.TypeOf(submittable)
if t.Kind() != reflect.Struct {
panic("submittable must be struct")
}
m := Menu{title: format(title), submittable: submittable}
m.verify()
return m
}
// MarshalJSON ...
func (m Menu) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "form",
"title": m.title,
"content": m.body,
"elements": m.Elements(),
})
}
// WithBody creates a copy of the Menu form and changes its body to the body passed, after which the new Menu
// form is returned. The text is formatted following the rules of fmt.Sprintln.
func (m Menu) WithBody(body ...any) Menu {
m.body = format(body)
return m
}
// AddButton appends a button to the menu's element list and returns the updated Menu.
func (m Menu) AddButton(button Button) Menu {
m.elements = append(m.elements, button)
return m
}
// AddDivider appends a divider to the menu's element list and returns the updated Menu.
func (m Menu) AddDivider(divider Divider) Menu {
m.elements = append(m.elements, divider)
return m
}
// AddHeader appends a header to the menu's element list and returns the updated Menu.
func (m Menu) AddHeader(header Header) Menu {
m.elements = append(m.elements, header)
return m
}
// AddLabel appends a label to the menu's element list and returns the updated Menu.
func (m Menu) AddLabel(label Label) Menu {
m.elements = append(m.elements, label)
return m
}
// WithButtons creates a copy of the Menu form and appends the buttons passed to the existing elements, after
// which the new Menu form is returned.
func (m Menu) WithButtons(buttons ...Button) Menu {
for _, b := range buttons {
m.elements = append(m.elements, b)
}
return m
}
// WithElements creates a copy of the Menu form and appends the elements passed to the existing elements, after
// which the new Menu form is returned. This allows adding any MenuElement type.
func (m Menu) WithElements(elements ...MenuElement) Menu {
m.elements = append(m.elements, elements...)
return m
}
// Title returns the formatted title passed to the menu upon construction using NewMenu().
func (m Menu) Title() string {
return m.title
}
// Body returns the formatted text in the body passed to the menu using WithBody().
func (m Menu) Body() string {
return m.body
}
// Buttons returns a list of all buttons of the MenuSubmittable. It collects buttons from the MenuSubmittable
// fields and any buttons added via WithButtons(), AddButton().
func (m Menu) Buttons() []Button {
v := reflect.New(reflect.TypeOf(m.submittable)).Elem()
v.Set(reflect.ValueOf(m.submittable))
buttons := make([]Button, 0)
for i := 0; i < v.NumField(); i++ {
field := v.Field(i)
if !field.CanSet() {
continue
}
if b, ok := field.Interface().(Button); ok {
buttons = append(buttons, b)
}
}
for _, elem := range m.elements {
if b, ok := elem.(Button); ok {
buttons = append(buttons, b)
}
}
return buttons
}
// Elements returns all elements of this menu form. It collects elements from the MenuSubmittable
// fields and any elements added via WithElements().
func (m Menu) Elements() []MenuElement {
v := reflect.New(reflect.TypeOf(m.submittable)).Elem()
v.Set(reflect.ValueOf(m.submittable))
elements := make([]MenuElement, 0, v.NumField()+len(m.elements))
for i := 0; i < v.NumField(); i++ {
field := v.Field(i)
if !field.CanSet() {
continue
}
elements = append(elements, field.Interface().(MenuElement))
}
elements = append(elements, m.elements...)
return elements
}
// SubmitJSON submits a JSON value to the menu, containing the index of the button clicked.
func (m Menu) SubmitJSON(b []byte, submitter Submitter, tx *world.Tx) error {
if b == nil {
if closer, ok := m.submittable.(Closer); ok {
closer.Close(submitter, tx)
}
return nil
}
var index uint
err := json.Unmarshal(b, &index)
if err != nil {
return fmt.Errorf("cannot parse button index as int: %w", err)
}
buttons := m.Buttons()
if index >= uint(len(buttons)) {
return fmt.Errorf("button index points to inexistent button: %v (only %v buttons present)", index, len(buttons))
}
m.submittable.Submit(submitter, buttons[index], tx)
return nil
}
// verify verifies if the form is valid, checking all exported fields implement MenuElement.
// It panics if the form is not valid.
func (m Menu) verify() {
v := reflect.New(reflect.TypeOf(m.submittable)).Elem()
v.Set(reflect.ValueOf(m.submittable))
for i := 0; i < v.NumField(); i++ {
if !v.Field(i).CanSet() {
continue
}
if _, ok := v.Field(i).Interface().(MenuElement); !ok {
panic("all exported fields must implement form.MenuElement")
}
}
}
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package form
import (
"encoding/json"
"fmt"
"github.com/df-mc/dragonfly/server/world"
"reflect"
)
// Modal represents a modal form. These forms have a body with text and two buttons at the end, typically one
// for Yes and one for No. These buttons may have custom text, but can, unlike with a Menu form, not have
// images next to them.
type Modal struct {
title, body string
submittable ModalSubmittable
}
// NewModal creates a new Modal form using the ModalSubmittable passed to handle the output of the form. The
// title passed is formatted following the fmt.Sprintln rules.
// Default 'yes' and 'no' buttons may be passed by setting the two exported struct fields of the submittable
// to YesButton() and NoButton() respectively.
func NewModal(submittable ModalSubmittable, title ...any) Modal {
t := reflect.TypeOf(submittable)
if t.Kind() != reflect.Struct {
panic("submittable must be struct")
}
m := Modal{title: format(title), submittable: submittable}
m.verify()
return m
}
// YesButton returns a Button which may be used as a default 'yes' button for a modal form.
func YesButton() Button {
return Button{Text: "gui.yes"}
}
// NoButton returns a Button which may be used as a default 'no' button for a modal form.
func NoButton() Button {
return Button{Text: "gui.no"}
}
// MarshalJSON ...
func (m Modal) MarshalJSON() ([]byte, error) {
return json.Marshal(map[string]any{
"type": "modal",
"title": m.title,
"content": m.body,
"button1": m.Buttons()[0].Text,
"button2": m.Buttons()[1].Text,
})
}
// WithBody creates a copy of the Modal form and changes its body to the body passed, after which the new Modal
// form is returned. The text is formatted following the rules of fmt.Sprintln.
func (m Modal) WithBody(body ...any) Modal {
m.body = format(body)
return m
}
// Title returns the formatted title passed to the menu upon construction using NewModal().
func (m Modal) Title() string {
return m.title
}
// Body returns the formatted text in the body passed to the menu using WithBody().
func (m Modal) Body() string {
return m.body
}
// SubmitJSON submits a JSON byte slice to the modal form. This byte slice contains a JSON encoded bool in it,
// which is used to determine which button was clicked.
func (m Modal) SubmitJSON(b []byte, submitter Submitter, tx *world.Tx) error {
if b == nil {
if closer, ok := m.submittable.(Closer); ok {
closer.Close(submitter, tx)
}
return nil
}
var value bool
if err := json.Unmarshal(b, &value); err != nil {
return fmt.Errorf("error parsing JSON as bool: %w", err)
}
if value {
m.submittable.Submit(submitter, m.Buttons()[0], tx)
return nil
}
m.submittable.Submit(submitter, m.Buttons()[1], tx)
return nil
}
// Buttons returns a list of all buttons of the Modal form, which will always be a total of two buttons.
func (m Modal) Buttons() []Button {
v := reflect.New(reflect.TypeOf(m.submittable)).Elem()
v.Set(reflect.ValueOf(m.submittable))
buttons := make([]Button, 0, v.NumField())
for i := 0; i < v.NumField(); i++ {
field := v.Field(i)
if !field.CanSet() {
continue
}
// Each exported field is guaranteed to be of type Button.
buttons = append(buttons, field.Interface().(Button))
}
return buttons
}
// verify verifies that the Modal form is valid. It checks if exactly two exported fields are present and
// ensures that both have the Button type.
func (m Modal) verify() {
var count int
v := reflect.New(reflect.TypeOf(m.submittable)).Elem()
v.Set(reflect.ValueOf(m.submittable))
for i := 0; i < v.NumField(); i++ {
if !v.Field(i).CanSet() {
continue
}
if _, ok := v.Field(i).Interface().(Button); !ok {
panic("both exported fields must be of the type form.Button")
}
count++
}
if count != 2 {
panic("modal form must have exactly two exported fields of the type form.Button")
}
}
+46
View File
@@ -0,0 +1,46 @@
package form
import "github.com/df-mc/dragonfly/server/world"
// Submittable is a structure which may be submitted by sending it as a form using form.New(). When filled out
// and submitted, the struct will have its Submit method called and its fields will have the values that the
// Submitter passed filled out.
// The fields of a Submittable struct must be either unexported or have a type of one of those that implement
// the form.Element interface.
type Submittable interface {
// Submit is called when the Submitter submits the form sent to it. Once this method is called, all fields
// in the struct will have their values filled out as filled out by the Submitter.
Submit(submitter Submitter, tx *world.Tx)
}
// MenuSubmittable is a structure which may be submitted by sending it as a form using form.NewMenu(), much
// like a Submittable. The struct will have its Submit method called with the button pressed.
// A struct that implements the MenuSubmittable interface must only have exported fields with the type
// form.Button.
type MenuSubmittable interface {
// Submit is called when the Submitter submits the menu form sent to it. The method is called with the
// button that was pressed. It may be compared with buttons in the MenuSubmittable struct to check which
// button was pressed.
Submit(submitter Submitter, pressed Button, tx *world.Tx)
}
// ModalSubmittable is a structure which may be submitted by sending it as a form using form.NewModal(), much
// like a Submittable and a MenuSubmittable. The struct will have its Submit method called with the button
// pressed.
// A struct that implements the ModalSubmittable interface must have exactly two exported fields with the type
// form.Button, which may be used to specify the text of the Modal form's buttons. Unlike with a Menu form,
// buttons on a Modal form will not have images.
type ModalSubmittable MenuSubmittable
// Closer represents a form which has special logic when being closed by a Submitter.
type Closer interface {
// Close is called when the Submitter closes a form.
Close(submitter Submitter, tx *world.Tx)
}
// Submitter is an entity that is able to submit a form sent to it. It is able to fill out fields in the form
// which will then be present when handled. The Submitter is also able to close the form.
type Submitter interface {
SendForm(form Form)
CloseForm()
}