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@@ -0,0 +1,344 @@
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package form
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import (
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"encoding/json"
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"strings"
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)
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// Element represents an element that may be added to a Form. Any of the types in this package that implement
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// the element interface may be used as struct fields when passing the form structure to form.New().
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type Element interface {
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json.Marshaler
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elem()
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}
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// MenuElement represents an element that may be added to a Menu form. This includes buttons, dividers,
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// headers, and labels.
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type MenuElement interface {
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json.Marshaler
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menuElem()
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}
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// Divider represents a visual separator element on a form. It displays a horizontal line.
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type Divider struct{}
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// MarshalJSON ...
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func (d Divider) MarshalJSON() ([]byte, error) {
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return json.Marshal(map[string]any{
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"type": "divider",
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"text": "",
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})
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}
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// Header represents a header element on a form. It displays larger, emphasised text for section titles.
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type Header struct {
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// Text is the text held by the header. The text may contain Minecraft formatting codes.
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Text string
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}
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// NewHeader creates and returns a new Header with the text passed.
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func NewHeader(text string) Header {
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return Header{Text: text}
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}
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// MarshalJSON ...
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func (h Header) MarshalJSON() ([]byte, error) {
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return json.Marshal(map[string]any{
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"type": "header",
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"text": h.Text,
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})
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}
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// Label represents a static label on a form. It serves only to display a box of text, and users cannot
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// submit values to it.
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type Label struct {
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// Text is the text held by the label. The text may contain Minecraft formatting codes.
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Text string
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}
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// NewLabel creates and returns a new Label with the values passed.
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func NewLabel(text string) Label {
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return Label{Text: text}
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}
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// MarshalJSON ...
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func (l Label) MarshalJSON() ([]byte, error) {
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return json.Marshal(map[string]any{
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"type": "label",
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"text": l.Text,
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})
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}
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// Input represents a text input box element. Submitters may write any text in these boxes with no specific
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// length.
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type Input struct {
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// Text is the text displayed over the input element. The text may contain Minecraft formatting codes.
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Text string
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// Default is the default value filled out in the input. The user may remove this value and fill out its
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// own text. The text may contain Minecraft formatting codes.
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Default string
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// Placeholder is the text displayed in the input box if it does not contain any text filled out by the
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// user. The text may contain Minecraft formatting codes.
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Placeholder string
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// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
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// appears when a tooltip is set.
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Tooltip string
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value string
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}
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// NewInput creates and returns a new Input with the values passed.
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func NewInput(text, defaultValue, placeholder string) Input {
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return Input{Text: text, Default: defaultValue, Placeholder: placeholder}
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}
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// WithTooltip returns a copy of the Input with the tooltip set.
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func (i Input) WithTooltip(tooltip string) Input {
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i.Tooltip = tooltip
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return i
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}
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// MarshalJSON ...
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func (i Input) MarshalJSON() ([]byte, error) {
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m := map[string]any{
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"type": "input",
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"text": i.Text,
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"default": i.Default,
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"placeholder": i.Placeholder,
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}
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if i.Tooltip != "" {
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m["tooltip"] = i.Tooltip
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}
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return json.Marshal(m)
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}
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// Value returns the value filled out by the user.
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func (i Input) Value() string {
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return i.value
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}
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// Toggle represents an on-off button element. Submitters may either toggle this on or off, which will then
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// hold a value of true or false respectively.
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type Toggle struct {
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// Text is the text displayed over the toggle element. The text may contain Minecraft formatting codes.
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Text string
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// Default determines if the toggle should be on/off by default.
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Default bool
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// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
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// appears when a tooltip is set.
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Tooltip string
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value bool
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}
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// NewToggle creates and returns a new Toggle with the values passed.
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func NewToggle(text string, defaultValue bool) Toggle {
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return Toggle{Text: text, Default: defaultValue}
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}
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// WithTooltip returns a copy of the Toggle with the tooltip set.
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func (t Toggle) WithTooltip(tooltip string) Toggle {
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t.Tooltip = tooltip
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return t
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}
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// MarshalJSON ...
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func (t Toggle) MarshalJSON() ([]byte, error) {
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m := map[string]any{
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"type": "toggle",
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"text": t.Text,
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"default": t.Default,
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}
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if t.Tooltip != "" {
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m["tooltip"] = t.Tooltip
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}
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return json.Marshal(m)
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}
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// Value returns the value filled out by the user.
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func (t Toggle) Value() bool {
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return t.value
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}
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// Slider represents a slider element. Submitters may move the slider to values within the range of the slider
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// to select a value.
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type Slider struct {
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// Text is the text displayed over the slider element. The text may contain Minecraft formatting codes.
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Text string
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// Min and Max are used to specify the minimum and maximum range of the slider. A value lower or higher
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// than these values cannot be selected.
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Min, Max float64
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// StepSize is the size that one step of the slider takes up. When set to 1.0 for example, a submitter
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// will be able to select only whole values.
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StepSize float64
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// Default is the default value filled out for the slider.
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Default float64
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// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
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// appears when a tooltip is set.
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Tooltip string
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value float64
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}
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// NewSlider creates and returns a new Slider using the values passed.
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func NewSlider(text string, min, max, stepSize, defaultValue float64) Slider {
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return Slider{Text: text, Min: min, Max: max, StepSize: stepSize, Default: defaultValue}
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}
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// WithTooltip returns a copy of the Slider with the tooltip set.
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func (s Slider) WithTooltip(tooltip string) Slider {
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s.Tooltip = tooltip
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return s
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}
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// MarshalJSON ...
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func (s Slider) MarshalJSON() ([]byte, error) {
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m := map[string]any{
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"type": "slider",
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"text": s.Text,
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"min": s.Min,
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"max": s.Max,
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"step": s.StepSize,
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"default": s.Default,
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}
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if s.Tooltip != "" {
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m["tooltip"] = s.Tooltip
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}
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return json.Marshal(m)
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}
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// Value returns the value filled out by the user.
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func (s Slider) Value() float64 {
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return s.value
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}
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// Dropdown represents a dropdown which, when clicked, opens a window with the options set in the Options
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// field. Submitters may select one of the options.
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type Dropdown struct {
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// Text is the text displayed over the dropdown element. The text may contain Minecraft formatting codes.
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Text string
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// Options holds a list of options that a Submitter may select. The order of these options is retained
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// when shown to the submitter of the form.
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Options []string
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// DefaultIndex is the index in the Options slice that is used as default. When sent to a Submitter, the
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// value at this index in the Options slice will be selected.
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DefaultIndex int
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// Tooltip is an optional text displayed when hovering over the element's info icon. The icon only
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// appears when a tooltip is set.
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Tooltip string
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value int
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}
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// NewDropdown creates and returns new Dropdown using the values passed.
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func NewDropdown(text string, options []string, defaultIndex int) Dropdown {
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return Dropdown{Text: text, Options: options, DefaultIndex: defaultIndex}
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}
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// WithTooltip returns a copy of the Dropdown with the tooltip set.
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func (d Dropdown) WithTooltip(tooltip string) Dropdown {
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d.Tooltip = tooltip
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return d
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}
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// MarshalJSON ...
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func (d Dropdown) MarshalJSON() ([]byte, error) {
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m := map[string]any{
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"type": "dropdown",
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"text": d.Text,
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"default": d.DefaultIndex,
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"options": d.Options,
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}
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if d.Tooltip != "" {
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m["tooltip"] = d.Tooltip
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}
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return json.Marshal(m)
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}
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// Value returns the value that the Submitter submitted. The value is an index pointing to the selected option
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// in the Options slice.
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func (d Dropdown) Value() int {
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return d.value
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}
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// StepSlider represents a slider that has a number of options that may be selected. It is essentially a
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// combination of a Dropdown and a Slider, looking like a slider but having properties like a dropdown.
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type StepSlider Dropdown
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// NewStepSlider creates and returns new StepSlider using the values passed.
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func NewStepSlider(text string, options []string, defaultIndex int) StepSlider {
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return StepSlider{Text: text, Options: options, DefaultIndex: defaultIndex}
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}
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// WithTooltip returns a copy of the StepSlider with the tooltip set.
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func (s StepSlider) WithTooltip(tooltip string) StepSlider {
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s.Tooltip = tooltip
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return s
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}
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// MarshalJSON ...
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func (s StepSlider) MarshalJSON() ([]byte, error) {
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m := map[string]any{
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"type": "step_slider",
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"text": s.Text,
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"default": s.DefaultIndex,
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"steps": s.Options,
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}
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if s.Tooltip != "" {
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m["tooltip"] = s.Tooltip
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}
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return json.Marshal(m)
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}
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// Value returns the value that the Submitter submitted. The value is an index pointing to the selected option
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// in the Options slice.
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func (s StepSlider) Value() int {
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return s.value
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}
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// Button represents a button added to a Menu or Modal form. The button has text on it and an optional image,
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// which may be either retrieved from a website or the local assets of the game.
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type Button struct {
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// Text holds the text displayed on the button. It may use Minecraft formatting codes and may have
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// newlines.
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Text string
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// Image holds a path to an image for the button. The Image may either be a URL pointing to an image,
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// such as 'https://someimagewebsite.com/someimage.png', or a path pointing to a local asset, such as
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// 'textures/blocks/grass_carried'.
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Image string
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}
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// NewButton creates and returns a new Button using the text and image passed.
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func NewButton(text, image string) Button {
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return Button{Text: text, Image: image}
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}
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// MarshalJSON ...
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func (b Button) MarshalJSON() ([]byte, error) {
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m := map[string]any{
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"type": "button",
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"text": b.Text,
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}
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if b.Image != "" {
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buttonType := "path"
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if strings.HasPrefix(b.Image, "http:") || strings.HasPrefix(b.Image, "https:") {
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buttonType = "url"
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}
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m["image"] = map[string]any{"type": buttonType, "data": b.Image}
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}
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return json.Marshal(m)
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}
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func (Divider) elem() {}
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func (Header) elem() {}
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func (Label) elem() {}
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func (Input) elem() {}
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func (Toggle) elem() {}
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func (Slider) elem() {}
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func (Dropdown) elem() {}
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func (StepSlider) elem() {}
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func (Divider) menuElem() {}
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func (Header) menuElem() {}
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func (Label) menuElem() {}
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func (Button) menuElem() {}
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Reference in New Issue
Block a user