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package player
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import (
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"errors"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/google/uuid"
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"io"
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)
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// Provider represents a value that may provide data to a Player value. It usually does the reading and
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// writing of the player data so that the Player may use it.
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type Provider interface {
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// Save is called when the player leaves the server. The Data of the player is passed.
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Save(uuid uuid.UUID, data Config, w *world.World) error
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// Load is called when the player joins and passes the UUID of the player.
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// It expects to the player data, and an error that is nil if the player data could be found. If non-nil, the player
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// will use default values, and you can use an empty Data struct.
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Load(uuid uuid.UUID, world func(world.Dimension) *world.World) (Config, *world.World, error)
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// Closer is used on server close when the server calls Provider.Close() and is used to safely close the Provider.
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io.Closer
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}
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// Compile time check to make sure NopProvider implements Provider.
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var _ Provider = (*NopProvider)(nil)
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// NopProvider is a player data provider that won't store any data and instead always return default values
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type NopProvider struct{}
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func (NopProvider) Save(uuid.UUID, Config, *world.World) error { return nil }
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func (NopProvider) Load(uuid.UUID, func(world.Dimension) *world.World) (Config, *world.World, error) {
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return Config{}, nil, errors.New("")
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}
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func (NopProvider) Close() error { return nil }
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